GT New Horizons · Zero Point Module (ZPM)
Spinmatron-2737
The Spinmatron-2737 is a ZPM tier multiblock for mass centrifuging dusts, liquids, and other items into their sub components or constituent elements. In standard mode, the Spinmatron is a direct upgrade from the Industrial Centrifuge because it runs at 300% speed, only uses 70% of the EU/t normally required, and offers parallels. Non-huge turbines contribute fewer parallels and should be avoided. The Spinmatron also has unlimited tier skips which mean it can run any recipe regardless of voltage tier. The only downside is that the Spinmatron requires of kerosene to function OR the same amount of biocatalyzed propulsion fluid to further multiply the number of parallels by 1.25.
The Spinmatron has three modes (Light, Standard, or Heavy) which affect its performance and capabilities. Light Mode grants a +100% speed bonus, but limits the maximum recipe tier to . Standard Mode is described above. The maximum number of overclocks in both light and standard mode is . Heavy Mode divides the number of parallels by 32, multiplies the EU/t cost by 16, and requires biocatalyzed propulsion fluid but it does offer unlimited overclocks. Heavy Mode should only be used for recipes that specifically require it.
Construction
The Spinmatron has four structure tiers correlating to the material of the frame boxes and central rotor blocks. Each structure tier grants 2 additional turbine slots inside the controller for increasing the maximum number of parallels. The glass can be any tier and has no effect on the operation of the machine. Buses/hatches may replace any vibration-safe casing anywhere on the structure. Multi-amp and laser energy hatches are supported, but overclocks are limited to hatch tier + 1. Use a screwdriver on the controller to disable animations. Use the Multiblock Structure Hologram Projector to visualize/build the structure with subchannel "glass" to specify the tier of the glass and the projector stack size to specify the structure tier.
The turbines themselves do NOT go in the rotor assemblies. Instead, place them in the controller under the chamber controller settings. They still visually appear in the rotor assemblies without actually being placed there. Right-click the controller with a screwdriver to switch between static and animated turbine textures. The chamber controller settings also have the option to enable T2 biocatalyzed propulsion fluid; the Spinmatron does not automatically detect when it is present inside the machine instead of kerosene.
Base Structure
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Tier 1
Tier 2
Tier 3
Tier 4
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Wallsharing
Spinmatrons may wallshare each of their sides to save on casings, rotor assemblies, and buses/hatches. However, that does not include the turbines themselves because they are stored inside the controller.
Usage
In standard mode, the Spinmatron is a direct upgrade from the Industrial Centrifuge because it run at 300% speed, only uses 70% of the EU/t normally required, and offers parallels. Huge turbines are the most effective since large/normal/small turbines only contribute 75%/50%/25% of their tier value to the overall sum. For example, a Spinmatron with two huge adamantium turbines (T10) has a total of 4 x (10+10) = 80 parallels.
The Spinmatron has three operating modes, listed below. Change modes under "display machine information" in the GUI of the controller. Light Mode is excellent for lower tier recipes such as combs and impure dusts. Standard Mode is ideal for higher tier recipes above the restriction. Heavy Mode should only be used for recipes that specifically require it.
- Light Mode - Grants a +100% speed bonus, but the maximum recipe tier is limited to . Max Overclocks is .
- Standard Mode - No change to the description above. Max Overclocks is .
- Heavy Mode - Divides parallels by 32, multiplies the EU/t cost by 16, and requires biocatalyzed propulsion fluid instead of kerosene. Unlimited Overclocks.
Note that the Spinmatron determines its voltage tier by the tier of the energy hatch, so using a multi-amp or laser hatch will not avoid Light Mode's restriction.
Turbines
The following table lists all the available LuV+ turbine materials by the voltage tier that they are unlocked and their numeric tier value. Turbines do NOT take damage inside the controller so their durability is irrelevant. They are simply a one-time cost when building/upgrading the Spinmatron and last forever. Their optimal flow rates also have no effect on the operation of the machine. The only attribute that actually matters is the numeric tier value.
| Material | Tier | Parallels | ||
| Huge | x1.25 | |||
| LuV | Alduorite | 1 | 4 | 5 |
| Ceruclase | 2 | 8 | 10 | |
| Deep Iron | 2 | 8 | 10 | |
| Vulcanite | 2 | 8 | 10 | |
| Mithril | 2 | 8 | 10 | |
| Shadow Iron | 2 | 8 | 10 | |
| Fluxed Electrum | 3 | 12 | 15 | |
| Shadow Steel | 4 | 16 | 20 | |
| Naquadah | 4 | 16 | 20 | |
| Naquadah Alloy | 5 | 20 | 25 | |
| Mysterious Crystal | 6 | 24 | 30 | |
| Draconium | 7 | 28 | 35 | |
| Stellar Alloy | 7 | 28 | 35 | |
| Trinium | 8 | 32 | 40 | |
| Atomic Separation Catalyst | 10 | 40 | 50 | |
| Duranium | 11 | 44 | 55 | |
| Gaia Spirit | 12 | 48 | 60 | |
| High Durability Compound Steel | 13 | 52 | 65 | |
| ZPM | Chrysotile | 3 | 12 | 15 |
| Plutonium-241 | 3 | 12 | 15 | |
| Enriched Naquadah | 4 | 16 | 20 | |
| Naquadria | 4 | 16 | 20 | |
| Adamantium Alloy | 5 | 20 | 25 | |
| Neutronium | 6 | 24 | 30 | |
| Tritanium | 6 | 24 | 30 | |
| Black Plutonium | 8 | 32 | 40 | |
| Adamantium | 10 | 40 | 50 | |
| Extremely Unstable Naquadah | 11 | 44 | 55 | |
| Cosmic Neutronium | 12 | 48 | 60 | |
| UHV | Enriched Naquadah Alloy | 6 | 24 | 30 |
| Precious Metal Alloy | 7 | 28 | 35 | |
| Awakened Draconium | 9 | 36 | 45 | |
| Infinity Catalyst | 10 | 40 | 50 | |
| Infinity | 17 | 68 | 85 | |
| UIV | Deep Dark Iron | 3 | 12 | 15 |
| Transcendent Metal | 22 | 88 | 110 | |
| Metastable Oganesson | 24 | 96 | 120 | |
| Spacetime | 24 | 96 | 120 | |
| Creon | 24 | 96 | 120 | |
| Mellion | 24 | 96 | 120 | |
| Six-Phased Copper | 24 | 96 | 120 | |
| UMV | Shirabon | 26 | 104 | 130 |
| White Dwarf Matter | 28 | 112 | 140 | |
| Black Dwarf Matter | 30 | 120 | 150 | |
| UXV | Eternity | 28 | 112 | 140 |
| Magmatter | 30 | 120 | 150 | |
| Universium | 32 | 128 | 160 | |
Fluids
The Spinmatron requires of kerosene to run, as seen in the following table. This is a fixed requirement and does NOT scale with the number of parallels. Similarly, overclocking only increases the voltage tier and not the recipe tier so that actually decreases the kerosene requirement, since it reduces the length of the recipe. Running out of kerosene in the middle of a recipe causes the Spinmatron to shutdown immediately and void the input ingredients, similar to a powerfail.
Alternatively, supply the Spinmatron with biocatalyzed propulsion fluid (BPF) instead of kerosene. The input fluid rate is still , but the benefit is that the number of parallels is multiplied by 1.25. Enable T2 fluid inside the chamber controller settings to make the switch; the Spinmatron does not automatically detect when BPF is present inside the machine instead of kerosene.
| Recipe Tier | LV | MV | HV | EV | IV | LuV | ZPM | UV | UHV | UEV | UIV | UMV | UXV | MAX | MAX+ |
| Kerosene / BPF | 10 L/s | 20 L/s | 30 L/s | 40 L/s | 50 L/s | 60 L/s | 70 L/s | 80 L/s | 90 L/s | 100 L/s | 110 L/s | 120 L/s | 130 L/s | 140 L/s | 150 L/s |
Recipes
The following is a non-exhaustive list of all the centrifuge recipes and their voltage rating. The intent is to provide some sort of reference when deciding between light and standard mode. By the time the Spinmatron is unlocked in ZPM, most recipes are already less than 3 voltage tiers below that.
ULV (HV - 3)
LV (EV - 3)
MV (IV - 3)
HV (LuV - 3)
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EV (ZPM - 3)
IV (UV - 3)
LuV (UHV - 3)
ZPM (UEV - 3)
UV (UIV - 3)
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Centrifuged Materials
Many dusts and liquids in GTNH are only ever used in the centrifuge and serve no other purpose. Most are listed below. It is highly recommended to put these in ME stocking buses/hatches, or an AE2 subnetwork with partitioned storage cells and sticky cards. Those marked with an asterisk (*) have other uses than just being centrifuged, but are probably still worth to include anyway. Tricalcium Phosphate Dust, for example, crafts into fertilizer. Every fifth item is bolded to assist with readability. Not included are combs from Bees, depleted fuel rods from Nuclear Reactors, and the various stone dusts from planets. Alloy dusts may also be centrifuged into their components.
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