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GT New Horizons · Ludicrous Voltage (LuV)

Ender Quarry

The Ender Quarry (EQ) is an LuV tier multiblock for automatically mining and/or excavating a large area. The boundaries of the EQ are defined by vanilla fences or ender markers and can cover an infinite number of chunks. The EQ by itself is very slow, but it can be upgraded with modular upgrades to increase its speed, enable silk-touch mode, and pump fluids. Ores/blocks are automatically pushed to an adjacent inventory and fluids are automatically pushed to an adjacent tank. Power is consumed per block instead of per tick and scales with the block's hardness. The EQ is very TPS friendly since it replaces blocks instead of breaking them and only loads two chunks at a time--the one with the controller and the one currently being mined.

Compared to the Ore Drilling Plant, the EQ has an infinitely larger range, a lower power cost, and can even collect world blocks such as unknown crystals on Enceladus. However, it does not apply fortune to mined ores even with the fortune upgrade.

Construction

The EQ can technically function as a singleblock but it is incredibly slow and ineffective. Add one or more of the following modular upgrades to greatly improve its performance and capabilities. The upgrades must be placed directly adjacent to the EQ and should visibly connect. Similar effects do NOT stack and the machine always defaults to the lowest tier available. For example, an EQ with a speed II upgrade and a speed III upgrade completely ignores the latter, and additional speed upgrades have no effect on the operation of the machine. Power cables (EU or RF) must connect to the controller, NOT one of the upgrades.

The EQ is crafted inside of a QED which is a unique crafting table that absorbs ender-flux from nearby ender-flux crystals within 9 blocks. More crystals means more ender-flux and therefore faster crafts. No EU or RF is required.

Upgrades

  • Speed (Three Tiers) - Increases the mining speed and power consumption by x3 / x9 / x27.
  • Fortune (Three Tiers) - Applies the fortune I / II / III enchantment when mining ores. Does not work with GregTech ores or unknown crystals.
  • Silk Touch - Returns ores as blocks instead of raw ore. Both produce two crushed ores in a macerator.
  • World Hole - Excavates ALL blocks within the boundaries, leaving only empty space. Does not remove fluids unless combined with a pump upgrade.
  • Pump - Collects fluids in addition to ores. Every source block is equivalent to 1,000L of fluid.

Mining Area

The mining area must be manually defined prior to placing the EQ. The boundaries are defined by vanilla fences or ender markers, as seen in the following images. The horizontal boundaries can extend infinitely in either direction but the vertical boundary is limited to five blocks above the EQ and all the way down to bedrock. Only three ender markers are necessary regardless of the distance between them and they emit purple particles in the direction of a successful link. The enclosed area does not need to be manually chunkloaded since the EQ automatically loads the chunk with the controller and the chunk currently being mined.

Fence Boundary
Ender Marker Boundary

Usage

The EQ is extremely simple to use once the mining area is defined. Simply provide it with enough power (EU or RF) and right-click it to start. Ores/blocks are automatically pushed to an adjacent inventory and fluids are automatically pushed to an adjacent tank. The inventory/tank must connect to the controller, NOT one of the upgrades, and it must have space available or else the EQ temporarily halts processing--similar to void protection. After mining its entire designated area, the EQ loses most of its green color and right-clicking it generates a message in chat "Quarry has finished."

The EQ is very unique because it consumes power per block instead of per tick, and the cost scales multiplicatively with the hardness (H) of the block, as seen in the following equation and tables. The cost also scales multiplicatively with any upgrade multipliers and is ovestimated when converting from EU to RF, especially at higher voltage tiers (EV+). Blocks such as air, water, leaves, wood, and crops are skipped but still cost power.

EU/Block = 8 , 000 + 780 × Hardness × ∏ Upgrade Multipliers {\displaystyle {\displaystyle {\text{EU/Block}}=8,000+780\times {\text{Hardness}}\times \prod {\text{Upgrade Multipliers}}}}

By default, the EQ replaces ores with dirt or grass instead of physically breaking them. This saves TPS by reducing the number of block updates that occur and prevents the machine from creating a massive hole in the world. The EQ also mines the entire vertical range of a single x-z coordinate before moving onto the next one, which means ores are gathered almost immediately instead of having to wait for the machine to reach an appropriate y-level.

Upgrade Power Multiplier Isolated Power Cost Mining Speed
H = 1.0 H = 1.5
None 1.00x 2,927 EU/t 3,057 EU/t 1 Block per 3 ticks (6.67 /s)
Speed I 1.00x 8,780 EU/t 9,170 EU/t 1 Blocks per tick (20.0 /s)
Speed II 1.50x 27,510 EU/t 29,265 EU/t 3 Blocks per tick (60.0 /s)
Speed III 2.00x 86,040 EU/t 93,060 EU/t 9 Blocks per tick (180 /s)
Fortune I 5.00x 3,967 EU/t 4,617 EU/t 1 Block per 3 ticks (6.67 /s)
Fortune II 20.0x 7,867 EU/t 10,467 EU/t 1 Block per 3 ticks (6.67 /s)
Fortune III 80.0x 23,467 EU/t 33,867 EU/t 1 Block per 3 ticks (6.67 /s)
Silk Touch 1.50x 3,057 EU/t 3,252 EU/t 1 Block per 3 ticks (6.67 /s)
World Hole 1.00x 2,927 EU/t 3,057 EU/t 1 Block per 3 ticks (6.67 /s)
Block Hardness
Air 0.0
Fluids 0.0
Netherrack 0.4
Sand 0.5
Dirt 0.5
Grass 0.6
Gravel 0.6
Stone 1.5
Endstone 3.0

Trivia

  • Sneak right-clicking the EQ while in creative mode activates "overclock mode" which allows it to run at an incredibly fast speed.
  • The EQ cannot be world accelerated.