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GT New Horizons · Mega Ultimate Voltage (UMV)

Eye of Harmony

The Eye of Harmony (EOH) is a UMV tier multiblock for harnessing the power and resources of small solar systems by creating a pocket of spacetime with transdimensional engineering. The EOH is required to craft UXV components because it is the only machine capable of producing White Dwarf Matter (WDM), Black Dwarf Matter (BDM), and Universium. Other than the Shielded Lagrangian Annihilation Matrix, the EOH greatly surpasses every other Power Generation method in GTNH while also gathering billions of resources with each iteration. However, operating the EOH is no small feat and requires delicate precision to avoid penalties and long(er) waiting times.

Spreadsheet: GTNH Power Planner 2.9

Construction

The EOH has a few restrictions on the buses/hatches. The input bus must be regular (not stocking) and is only for inserting Astral Arrays and setting the desired number of overclocks. Both input hatches must be regular (not stocking) and are only for inserting hydrogen, helium, or raw stellar plasma mixture. The output bus/hatch should ideally be ME to buffer the massive amount of dusts and plasmas but quantum buses also work. There is no energy hatch because the EOH uses too much power to be handled with conventional means. Instead, it interacts directly with the owner's wireless EU network. Right-click the controller with a screwdriver to toggle animations. Use the Multiblock Structure Hologram Projector to visualize/build the structure with subchannels "spacetime compression", "time dilation", and "stabilisation" to specify the tier of those components.

Structure

  • Controller: Front center, 17th layer
  • 896 Reinforced Spatial Structure Casing
  • 534 Reinforced Temporal Structure Casing
  • 168 Time Dilation Field Generator (Tiered)
  • 138 Spacetime Compression Field Generator (Tiered)
  • 48 Stabilisation Field Generator (Tiered)
    Wallshared EOHs
  • 31 Infinite Spacetime Energy Boundary Casing
  • 1 Input Bus: Any boundary casing (no stocking bus)
  • 2 Input Hatch: Any boundary casing (no stocking hatch)
  • 1 Output Bus: Any boundary casing
  • 1 Output Hatch: Any boundary casing

Lastly, a tiny planet (not consumed) needs to be inserted into the controller to tell the EOH which recipe to run. Right-click the controller with the tiny planet in hand for quick insertion. Hopefully you listened to the quests and gathered some planet/dungeon blocks as you visited them.

Wallsharing

EOHs may wallshare the 9 compression field generators and 12 time dilation generators on each of their sides including those directly behind the controller. The slight overlap does not cause any issues with forming and is highly recommended because the field generators are some of the most expensive blocks in GTNH. The only downside is that it is more difficult to upgrade the field generators because the must all be the same tier for the structures to form.

Usage

The EOH requires very precise input fluid amounts but otherwise is not very complicated to use. The field generators determine the stats of the machine including its speed, the maximum tier of recipes that it can run, and the success chance ( S {\displaystyle {\displaystyle {\text{S}}}} ). The tiny planet inside the controller determines the specific recipe to run and therefore the required amount of hydrogen and helium--generally 1B liters of each per tier. Once it has enough of both fluids and enough power in the wireless network, it immediately begins processing.

The EOH does not support any type of energy hatch, but it can still run a configurable number of overclocks via the programmed circuit in the input bus. For example, set the programmed circuit to three to run the EOH with three "imperfect" overclocks. Each one provides the normal 2x speed for 4x power (2/4) but they do not increase the total power output or gain so the overclock ratio is actually 2x speed for 8x power (2/8).

Success Chance

S = Recipe Success Chance − Time Dilation Penalty + Stabilisation Boost {\displaystyle {\displaystyle {\text{S}}={\text{Recipe Success Chance}}-{\text{Time Dilation Penalty}}+{\text{Stabilisation Boost}}}}

EOH recipes are very long and not guaranteed to succeed with each iteration. If the recipe does succeed, then all the dusts and plasmas listed in NEI are outputted in full. If the recipe fails, then nothing is outputted except for a compensatory amount of spacetime, as seen in the following equation where T {\displaystyle {\displaystyle {\text{T}}}} is the tier of the recipe and S {\displaystyle {\displaystyle {\text{S}}}} is the success chance. Although spacetime requires the recipe to fail, it is still affected by the overflow penalty to prevent players from intentionally failing recipes to farm spacetime.

Spacetime (L) = 14 , 400 × 2 T × S {\displaystyle {\displaystyle {\text{Spacetime (L)}}=14,400\times 2^{\text{T}}\times {\text{S}}}}

All input power is consumed at the start of recipes and all output power is produced at the end of recipes, regardless if the recipe succeeds or not. There is no EU/t cost inbetween and any mention of that is simply an average. Use the planner linked at the top to know exactly how much input power is required to not powerfail your base.

Pity System

The EOH has a built-in pity system that guarantees a successful recipe after enough failed attempts to compensate for bad luck and overall frustration. The "pity chance" starts at the success chance ( S {\displaystyle {\displaystyle {\text{S}}}} ) and additively increases with each failed attempt until it reaches 100% and forces a success. Pity has no effect on the operation of the machine until then.

The amount of pity added per failed attempt depends on the success chance ( S {\displaystyle {\displaystyle {\text{S}}}} ), as seen in the following equation. Scoring a successful attempt or switching recipes resets the pity chance back to the original success chance. Pity is applied before the overflow penalty so it can still be lost if not careful.

Pity = S × ( 1 − S ) {\displaystyle {\displaystyle {\text{Pity}}={\text{S}}\times (1-{\text{S}})}}

Success Pity Worst Case Avg
80% +16% per Fail 2 Consecutive Fails 80.7%
60% +24% per Fail 2 Consecutive Fails 64.1%
40% +24% per Fail 3 Consecutive Fails 46.0%
20% +16% per Fail 5 Consecutive Fails 27.1%

Field Generators

There are three different types of field generators available and each one boosts the output of the EOH in their own unique way. They also come in nine different tiers for scaling their effects, as seen in the following table. Higher tiers are always better, aside from one exception that is discussed later. "Star Matter" assumes the EOH is running the highest possible tier recipe and refers to either White Dwarf Matter (WDM), Black Dwarf Matter (BDM), or Universium. Recipes also have their own success and power penalties which can be found in NEI--there are too many to list here.

Note that "X/Y/Z EOH" is a shorthand method to refer to an EOH with tier X spacetime compression field generators, tier Y time dilation field generators, and tier Z stabilisation field generators.

Tier Compression Gen. Time Dilation Gen. Stabilisation Gen.
Star Matter Per Success Time Multiplier Success Penalty Success Boost Yield Penalty Power Penalty
1 Crude WDM 1,152 L x1.00 0.00% +0.00% 0.00% -40.00%
2 Primitive WDM 4,608 L x0.501 -9.25% +5.00% -5.00% -35.00%
3 Stable WDM 18,432 L x0.502 -18.50% +10.00% -10.00% -30.00%
4 Advanced BDM 1,152 L x0.503 -27.75% +15.00% -15.00% -25.00%
5 Superb BDM 4,608 L x0.504 -37.00% +20.00% -20.00% -20.00%
6 Exotic BDM 18,432 L x0.505 -46.25% +25.00% -25.00% -15.00%
7 Perfect Universium 1,152 L x0.506 -55.50% +30.00% -30.00% -10.00%
8 Tipler Universium 4,608 L x0.507 -64.75% +35.00% -35.00% -5.00%
9 Gallifreyan Universium 18,432 L x0.508 -74.00% +40.00% -40.00% 0.00%

Spacetime Compression Field Generators determine which recipes can be run in the EOH. More specifically, the tier of these casings must be greater than or equal to the tier of the tiny planet (recipe). The only exception is T10 Deep Dark which can be run with T9 Gallifreyan compression field generators. Exceeding the tier of a recipe decreases the processing time by 3% per tier over the requirement (multiplicative).

Time Dilation Field Generators decrease the time required for a recipe by 50% per tier (multiplicative). However, this comes at a cost and decreases the probability of a recipe succeeding by 9.25% per tier (additive).

Stabilisation Field Generators increase the probability of a recipe succeeding by 5% per tier (additive), but the downside is that it decreases the yield of a recipe by 5% per tier (additive). Lower tier stabilisation field generators also have a power output penalty starting at 40% for T1 Crude and decreases by 5% per tier (additive).

Cost Breakdown

The following table lists the required amount of star matter for each set of field generators. The cost for the stabilisation field generators does not include the cost of the other two field generators used to craft them. Multiply the cost by three if those need to be crafted too.

Tier Star Matter Per Block 138 Compression Gen. 168 Time Dilation Gen. 48 Stabilisation Gen.
2 Primitive WDM 36 L 4,968 L 6,048 L 1,728 L
3 Stable WDM 144 L 19,872 L 24,192 L 6,912 L
4 Advanced WDM 576 L 79,488 L 96,768 L 27,648 L
5 Superb BDM 36 L 4,968 L 6,048 L 1,728 L
6 Exotic BDM 144 L 19,872 L 24,192 L 6,912 L
7 Perfect BDM 576 L 79,488 L 96,768 L 27,648 L
8 Tipler MHDCSM 36 L 4,968 L 6,048 L 1,728 L
9 Gallifreyan MHDCSM 144 L 19,872 L 24,192 L 6,912 L

Fluid Input

Every recipe (before astral arrays) requires a specific amount of hydrogen and helium to run. Stocking input hatches are not supported and do not input any fluids into the machine. Instead, fluids must be inserted via regular input hatches such as UMV input hatches or humongous input hatches. View the current fluid levels inside the machine by using a Portable Scanner on the controller or by using an industrial information panel. The EOH does not start processing until it reaches the minimum amounts required by the recipe, at which point it consumes all stored fluid immediately.

Caution! Caution: The EOH does not input fluids while a recipe is actively running, but it does input fluids while the machine is disabled. Therefore, it could potentially store a limitless amount of helium and hydrogen without any way to remove it. The only thing to do in that scenario is break the controller and reset the fluids back to zero.

Overflow Penalty

The penalty on recipe success chance and yield (%) with respect to the overflow ratio (%).

Exceeding the minimum amount of hydrogen and helium required to run has a very significant penalty on the recipe's success chance and yield, as seen in the following equation where R {\displaystyle {\displaystyle {\text{R}}}} is the overflow ratio and the penalty is the total reduction in star matter.

R = ( Fluid c u r r / Fluid m i n ) − 1 {\displaystyle {\displaystyle {\text{R}}=({\text{Fluid}}_{curr}/{\text{Fluid}}_{min})-1}}

Penalty % = 1 − e − ( 30 × R ) 2 {\displaystyle {\displaystyle {\text{Penalty}}\%=1-e^{-(30\times {\text{R}})^{2}}}}

Note that the penalty is nearly 10% with just 1% overflow and approximately 100% with just 8% overflow. For reference, constantly filling a UMV input hatch with the maximum amount of hydrogen and helium possible peaks at 1.6% overflow which has a 20.58% penalty. In other words, carelessly filling the input hatch is NOT a very good strategy for automating the EOH prior to the humongous input hatch.

Automation

The challenge in using the EOH effectively is providing the exact amount of input fluid required to avoid steep overflow penalties. There is also no input hatch large enough to insert all the fluid at once so it must be done iteratively.

Method 1: Cell Swapping

The core mechanic behind this approach is using AE2 cell swapping to move very large and very specific amounts of hydrogen, helium, and raw stellar plasma. This approach is compact, simple, and very flexible. There are no significant downsides.

STEP 1
Place the necessary buses/hatches around the controller as shown. That includes 1 input bus, 2 input hatches, 1 ME output bus, and 1 ME output hatch.

Connect the output bus/hatch to the main network (green) or possibly a subnetwork that can route the outputs to the main network.

Place a fluid storage bus on both input hatches. Filter one to hydrogen and the other to helium, or raw stellar plasma if working with AA. Power the fluid subnetwork (blue) with a neutronium energy cell.

Place an activity detector cover set to MACHINE IDLE with INVERTED redstone behavior on the top of the controller. Right-click it with a soldering iron to change the signal strength to STRONG. The lever is a manual override.

STEP 2
Place an ME IO port on both the main network (green) and fluid subnetwork (blue). Insert a superluminal acceleration card into both and change their direction as shown.

Place an item conduit inbetween the ME IO ports with the settings shown and insert a speed upgrade into both ends. Ensure the left is ACTIVE WITHOUT SIGNAL and the right is ACTIVE WITH SIGNAL. The ME IO port on the main network (green) fills the storage cells with the exact input amounts, the conduit pulls it over, and then the ME IO port on the fluid subnetwork (blue) fills the input hatches.

The activity detector toggles the conduit as necessary to avoid overflowing the machine.

STEP 3
Craft a 16384k fluid storage cell for hydrogen, helium, and/or raw stellar plasma. Filter them in a cell workbench to ONE fluid only and then restrict them to the required input amounts for the current recipe. The example to the right restricts the storage cells to 3B liters each to run T2 planet recipes.

Finally, place the cells in the ME IO port on the main network (green) to start the automation. Use the lever to permanently disable the item conduit as necessary.

Method 2: Level Maintaining

The core mechanic behind this approach is using an ME level maintainer to constantly request very specific amounts of hydrogen, helium, and raw stellar plasma. A fake crafting card is used to automatically complete the crafting requests whether the recipe failed or not. This approach is slightly more complicated but still very compact and flexible.

STEP 1
Place the necessary buses/hatches around the controller as shown. That includes 1 input bus, 2 input hatches, 1 ME output bus, and 1 ME output hatch.

Connect the output bus/hatch to the main network (green) or possibly a subnetwork that can route the outputs to the main network.

Place an ME dual interface on the main network with DEFAULT SETTINGS. This is used by the subnetwork in the next step to pull hydrogen, helium, and/or raw stellar plasma from the main network.

STEP 2
Build the EOH subnetwork (purple) with an ME level maintainer, singularity crafting storage, and fluid discretizer. Power the subnetwork with a neutronium energy anchor.

Alternatively two 16,384k crafting storages can be used in place of the singularity crafting storage.

Place a fluid storage bus set to EXTRACT ONLY facing into the ME dual interface on the main network. This reads the contents of the main network for the crafting requests made by the level maintainer.

Also place an ME dual interface with a FAKE CRAFTING CARD and BLOCKING MODE enabled. This is where the dummy pattern in step 4 goes.

STEP 3
Build the fluid subnetwork (blue) with a fluid discretizer and a fluid storage bus on each of the input hatches. Power the subnetwork with a neutronium energy anchor.

Filter one fluid storage bus to hydrogen and the other to helium, or raw stellar plasma if working with AA.

Also place an ME dual interface with an ADVANCED BLOCKING CARD facing into the ME dual interface on the EOH subnetwork. This receives the fluids from the crafting requests made by the level maintainer, but not if there is anything currently in the input hatches.

STEP 4
Pattern a “dummy” item that takes exactly 1B hydrogen and 1B helium as inputs, or however much raw stellar plasma is needed if working with AA.

Place the pattern in the ME dual interface on the EOH subnetwork. This is used by the level maintainer to make automatic crafting requests.

STEP 5
Make a request for 16 total dummy items in the level maintainer (which it will never obtain) and set the batch size to the amount of fluid required for the recipe.

This example has a batch size of 3 which means it requests 3B hydrogen and 3B helium per iteration, or the exact fluid needed for a T2 planet.

The craft is automatically completed by the fake crafting card as soon as the inputs are pushed to the fluid subnetwork.

Method 3: Shortcut

The core mechanic behind this approach is using ME output hatches to buffer a tremendous amount of fluid and automatically push fluids when there is open storage. This approach only works with humongous input hatches and for recipes whose fluid input requirements are a multiple of 500M. This is mostly used for running power EOHs on T10 Deep Dark--a recipe that requires exactly 10B hydrogen and 10B helium, or conveniently 5x the size of a humongous input hatch. If necessary, a quad-humongous input hatch only inserts 500M at a time.

STEP 1
Equip a few Mk-II or Mk-III space pumping modules with ME output hatches and fluid quantum storage cells, or better.

Set the pumping modules to half hydrogen and half helium. Let them run for a few minutes to build up a large buffer.

Do NOT let the hydrogen or helium be stored anywhere outside the buffer of the ME output hatches.

STEP 2
Connect the EOH subnetwork (purple) to fluid storage buses facing into humongous input hatches on the EOH.

Set the fluid storage buses to INSERT ONLY and filter one to hydrogen and the other to helium, or raw stellar plasma if working with AA.

The ME output bus and ME output hatch can also be on this network so long as hydrogen and helium are blacklisted from going anywhere else.

Climbing the Tiers

There are MANY different approaches to climbing up from a 1/1/1 EOH to a 9/9/9 EOH. Some involve skipping tiers to save on resources while others rely on serious power infrastructure to overclock as much as possible. Regardless, everyone's goal is to climb the tiers as quickly and efficiently as possible. This section explains which field generators to upgrade first since they do not contribute equally to the gain of star matter.

Prioritizing Field Generators

1) First and foremost are compression field generators because each tier quadruples the gain of star matter for a new recipe that is 40% longer and 5% less efficient. This means compression field generators offer an impressive x2.714 increase to star matter production.

2) Second are time dilation field generators which double star matter production with some penalty to success chance. The net gain to star matter production varies significantly with the previous success chance (earlier tiers are better), but still offers between x1.815 and x1.383 increase in star matter production for 100% and 30% probabilities of success, respectively. Note that later tiers could even REDUCE star matter production if the new success chance is less than half the previous one; do NOT upgrade the time dilation generators if the success chance is already less than 18.5%.

3) Last are the stabilisation field generators with a net gain to star matter production that varies with both the previous success chance and yield. Lower probabilities of success increase the effectiveness of upgrading these which makes these not very important in the lower tiers. In the higher tiers, however, the net gain to star matter production can be as high as x1.16 assuming a minimum of 18.5% success chance.

The following table is the recommended order for upgrading field generators based on the above information. The EOH is power positive at 6/7/7 with no overclocks but this approach prioritized speed over efficiency for those last few tiers. The average star matter production rates include pity, unlike the Portable Scanner which does not.

EOH OC AA Planet Duration Success (+Pity) Star Matter Power
Type Average Input Output Net Rate
1/1/1 3 0 Overworld 37m 30s 100% (+0.00%) WDM 0.512 L/s -2.32e18 EU 1.30e16 EU -5.12e13 EU/t
2/1/1 3 0 Mars 73m 29s 90.0% (+9.00%) WDM 0.941 L/s -4.55e18 EU 3.41e16 EU -5.12e13 EU/t
3/1/1 3 0 Ceres 102m 53s 85.0% (+12.8%) WDM 2.546 L/s -6.37e18 EU 5.37e16 EU -5.12e13 EU/t
3/3/1 2 0 Ceres 51m 26s 66.5% (+22.3%) WDM 4.126 L/s -1.59e18 EU 5.37e16 EU -2.49e13 EU/t
4/3/1 2 0 Io 72m 1s 61.5% (+23.7%) BDM 0.174 L/s -2.23e18 EU 8.36e16 EU -2.48e13 EU/t
5/3/1 2 0 Titan 100m 50s 56.5% (+24.6%) BDM 0.469 L/s -3.12e18 EU 1.29e17 EU -2.47e13 EU/t
5/5/1 1 0 Titan 50m 25s 38.0% (+23.6%) BDM 0.679 L/s -7.80e17 EU 1.29e17 EU -1.08e13 EU/t
5/5/5 1 0 Titan 50m 25s 58.0% (+24.4%) BDM 0.763 L/s -7.80e17 EU 1.72e17 EU -1.01e13 EU/t
6/5/5 1 0 Proteus 70m 35s 53.0% (+24.9%) BDM 2.059 L/s -1.09e18 EU 2.61e17 EU -9.78e12 EU/t
6/7/5 1 0 Proteus 17m 38s 34.5% (+22.6%) BDM 5.889 L/s -1.09e18 EU 2.61e17 EU -3.91e13 EU/t
6/7/7 1 0 Proteus 17m 38s 44.5% (+24.7%) BDM 5.991 L/s -1.09e18 EU 2.94e17 EU -3.76e13 EU/t
BUILD A SECOND OR THIRD EOH
7/7/7 1 0 Pluto 24m 42s 39.5% (+23.9%) Universium 0.248 L/s -1.52e18 EU 4.45e17 EU -3.63e13 EU/t
8/7/7 1 0 Vega B 34m 35s 34.5% (+22.6%) Universium 0.657 L/s -2.13e18 EU 6.72e17 EU -3.52e13 EU/t
9/7/7 1 0 Deep Dark 48m 25s 29.5% (+20.8%) Universium 1.586 L/s -2.99e18 EU 1.01e18 EU -3.41e13 EU/t
9/7/9 1 0 Deep Dark 48m 25s 39.5% (+23.9%) Universium 1.736 L/s -2.99e18 EU 1.12e18 EU -3.22e13 EU/t
PULL GALLIFREYAN PARTS OFF TO CRAFT AA
8/7/7 1 1 Vega B 34m 35s 34.5% (+0.00%) Universium 4.290 L/s -2.04e18 EU 3.95e17 EU -3.97e13 EU/t
9/7/7 1 1 Deep Dark 48m 25s 29.5% (+0.00%) Universium 10.480 L/s -2.87e18 EU 5.93e17 EU -3.91e13 EU/t
9/7/9 1 1 Deep Dark 48m 25s 39.5% (+0.00%) Universium 12.028 L/s -2.87e18 EU 6.59e17 EU -3.80e13 EU/t
9/8/9 0 1 Deep Dark 48m 25s 30.3% (+0.00%) Universium 9.211 L/s -7.16e17 EU 6.59e17 EU -9.83e11 EU/t

Astral Arrays

With a crafting cost equal to a full 9/9/9 EOH, an Astral Array (AA) is a very powerful device that changes four major aspects about the EOH, listed below. Insert AA through the input bus and retrieve them by right-clicking the controller with a wire cutter. They are stored internally and cannot be shared between machines. The maximum number of AA is 8,637 although that is nearly impossible to sustain.

1) Parallel Processing

The most appealing factor of AA is that they unlock parallel processing Use the following equations to calculate the parallel exponent (PE) and the total number of parallels from the total number of AA. Note that the floor operator means not every AA is going to increase the number of parallels so some sample calculations are provided. The success or failure of every parallel is calculated independently.

PE = ⌊ log ⁡ ( 8 × AA ) / log ⁡ ( 1.7 ) ⌋ {\displaystyle {\displaystyle {\text{PE}}=\lfloor \log(8\times {\text{AA}})/\log(1.7)\rfloor }} Parallels = 2 PE {\displaystyle {\displaystyle {\text{Parallels}}=2^{\text{PE}}}}
Astral Arrays 1 2 4 6 9 15 26 43 73 124 211 358 609
Parallels 8 32 64 128 256 512 1,024 2,048 4,096 8,192 16,384 32,768 65,536


2) New Fluid Input

Regardless of the recipe, having at least one AA changes the input fluid requirement from hydrogen/helium to condensed raw stellar plasma mixture. The amount required depends on the original helium amount and the number of parallels, as seen in the following equation. Overflow penalties still apply so this absolutely needs to be automated with a high degree of precision (Method 1 or 2 from earlier).

Raw Stellar Plasma Mixture = 12.4 / 10 6 × Helium × Parallels {\displaystyle {\displaystyle {\text{Raw Stellar Plasma Mixture}}=12.4/10^{6}\times {\text{Helium}}\times {\text{Parallels}}}}


3) New Power Calculation

Having at least one AA also applies a power penalty that prevents the EOH from ever being power-positive, as seen in the following equations. Note that both EU i n {\displaystyle {\displaystyle {\text{EU}}_{in}}} and EU o u t {\displaystyle {\displaystyle {\text{EU}}_{out}}} are the base values from NEI, OC is the number of overclocks, PE is the parallel exponent, and η s t a b {\displaystyle {\displaystyle \eta _{stab}}} is the efficiency of the stabilisation field generators.

Without Astral Arrays − EU = EU i n × 4 OC {\displaystyle {\displaystyle -{\text{EU}}={\text{EU}}_{in}\times 4^{\text{OC}}}} + EU = EU o u t × η s t a b {\displaystyle {\displaystyle +{\text{EU}}={\text{EU}}_{out}\times \eta _{stab}}}
With Astral Arrays − EU = EU i n × 4 OC × 2.3 PE × 1.63 / 20.7 {\displaystyle {\displaystyle -{\text{EU}}={\text{EU}}_{in}\times 4^{\text{OC}}\times 2.3^{\text{PE}}\times 1.63/20.7}} + EU = EU o u t × η s t a b × 2.3 PE − 1 × 1 / 9 {\displaystyle {\displaystyle +{\text{EU}}={\text{EU}}_{out}\times \eta _{stab}\times 2.3^{{\text{PE}}-1}\times 1/9}}

4) No Pity System

Parallels tend towards an average output instead of all-or-nothing, and it is very likely that at least one succeeds. There is no longer a need for the pity system and is therefore ignored when using at least one AA.

Power vs. Production EOH

Due to the effects of AA, it becomes necessary to specialize EOHs in either power (for EU) or production (for resources).

Power EOH

There is only one best setup for power generation and it is very simple. There cannot be any overclocks or AA to keep the EOH power-positive which means the only way to generate more power is to physically build more of them. Fortunately, it is quick to automate using the shortcut method from earlier and the recipe does NOT need to succeed to generate power. A single EOH running this setup generates approximately 1.29e13 EU/t which is equivalent to 38 Dyson Swarm Ground Units or 19 Large Naquadah Reactors with max fuels, but pales in comparison to what the SSASS and SLAM can produce with mid and higher tier fuels.

  • BEST Power: 9/9/9 with T10 Deep Dark

Production EOH

As the name suggests, these types of EOH are primarily used to generate resources. One of each is all that is necessary to gather each of the three different star matters and raw stellar plasma. These should not have any overclocks as the combination of astral arrays and overclocks leads to unreasonable power demands.

  • BEST Raw Stellar Plasma: 9/9/9 with T0 Overworld + AA
  • BEST White Dwarf Matter: 9/9/9 with T3 Ceres + AA
  • BEST Black Dwarf Matter: 9/9/9 with T6 Proteus + AA
  • BEST Universium: 9/8/9 with T10 Deep Dark + AA

Maxed 9/9/9 EOH's are used in each setup because the highest tier field generators yields the highest L/s of each star matter regardless of the number of AA. However, the best universium setup actually uses tier 8 time dilation generators because otherwise there is a net negative in raw stellar plasma which is harder to sustain and naturally requires more AA to compensate. The best raw stellar plasma setup may also seem surprising, but this stems from the overworld being a T0 planet (a shorter recipe) while producing the same amount of raw stellar plasma as a T1 planet and having the highest probability of success.

Oversized Recipes

A few EOH recipes have over 81 item outputs which means they are not all displayed in NEI. The following tables therefore list out the output quantities for those specific recipes to serve as a reference, since they are not visible anywhere else.

T0 Twilight Forest (82 Outputs)
Index Output Quantity
1 Stone Dust 315,140,529
2 Iron Dust 15,647,533
3 Gold Dust 9,192,660
4 Saltpeter Dust 9,150,171
5 Silver Dust 6,446,117
6 Apatite Dust 6,343,111
7 Lead Dust 4,703,856
8 Coal Dust 4,650,301
9 Nickel Dust 4,052,239
10 Lazurite Dust 3,275,487
11 Sodalite Dust 3,268,923
12 Cobalt Dust 2,029,037
13 Tin Dust 1,649,048
14 Amber Dust 1,507,539
15 Salt 1,451,396
16 Rock Salt 1,451,396
17 Zinc Dust 1,270,883
18 Sulfur Dust 1,092,745
19 Graphite Dust 1,077,971
20 Pyrope Dust 967,564
21 Copper Dust 962,005
22 Red Garnet Dust 930,524
23 Jasper Dust 910,628
24 Almandine Dust 837,063
25 Amethyst Dust 806,399
26 Magnesite Dust 787,692
27 Bentonite 787,692
28 Talc 746,849
29 Soapstone Dust 746,849
30 Alumina Dust 736,252
31 Sapphire Dust 717,190
32 Green Sapphire Dust 717,190
33 Magnesium Dust 702,655
34 Topaz Dust 702,171
35 Tanzanite Dust 702,171
36 Opal Dust 702,171
37 Jade Dust 702,171
38 Blue Topaz Dust 702,171
39 Tricalcium Phosphate Dust 627,965
40 Lignite Coal Dust 616,296
41 Lapis Dust 615,566
42 Olivine Dust 592,175
43 Vanadium Magnetite Dust 525,128
44 Terra Crystal Powder 508,790
45 Perditio Crystal Powder 508,790
46 Ordo Crystal Powder 508,790
47 Ignis Crystal Powder 508,790
48 Aqua Crystal Powder 508,790
49 Aer Crystal Powder 508,790
50 Yellow Garnet Dust 493,714
51 Spinel Dust 493,714
52 Ruby Dust 493,714
53 Emerald Dust 493,714
54 Thorium Dust 485,014
55 Carbon Dust 443,441
56 Platinum Dust 425,937
57 Borax Dust 277,150
58 Pyrochlore Dust 265,846
59 Cryolite Dust 262,564
60 Phosphate Dust 185,982
61 Glauconite Dust 164,102
62 Andradite Dust 118,086
63 Vanadium Dust 110,860
64 Molybdenum Dust 105,025
65 Spessartine Dust 104,228
66 Chrome Dust 104,228
67 Beryllium Dust 104,228
68 Calcite Dust 96,273
69 Wulfenite Dust 93,356
70 Calcium Dust 87,521
71 Spodumene Dust 82,051
72 Lepidolite Dust 82,051
73 Diamond Dust 65,641
74 Grossular Dust 54,857
75 Uvarovite Dust 49,371
76 Sodium Dust 48,501
77 Lithium Dust 34,643
78 Caesium Dust 17,321
79 Redstone Dust 16,629
80 Powellite Dust 11,669
81 Niobium Dust 9,846
82 Glowstone Dust 7,876
T10 Deep Dark (329 Outputs)
Index Output Quantity
1 Stone Dust 2,481,556,428
2 Iron Dust 29,769,301
3 Copper Dust 20,124,852
4 Nickel Dust 19,025,726
5 Cobalt Dust 13,917,109
6 Monazite Dust 11,440,204
7 Zinc Dust 10,944,823
8 Gold Dust 10,155,310
9 Platinum Dust 9,675,409
10 Silver Dust 9,342,575
11 Lazurite Dust 8,947,819
12 Lapis Dust 8,947,819
13 Sodalite Dust 8,808,493
14 Tin Dust 8,731,089
15 Redstone Dust 7,554,560
16 Saltpeter Dust 7,043,698
17 Electrotine 6,966,295
18 Calcium Dust 6,161,301
19 Apatite Dust 6,161,301
20 Sulfur Dust 5,696,881
21 Cryolite Dust 5,573,036
22 Lead Dust 5,433,710
23 Naquadria Oxide Mixture Dust 5,433,709
24 Coal Dust 5,356,306
25 Cerium Dust 4,984,771
26 Enriched-Naquadah Oxide Mixture Dust 4,845,444
27 Yttrium Dust 4,829,964
28 Magnesium Dust 4,752,561
29 Tricalcium Phosphate Dust 4,628,716
30 Naquadah Oxide Mixture Dust 4,551,312
31 Molybdenum Dust 4,411,986
32 Chrome Dust 3,978,528
33 Manganese Dust 3,901,125
34 Neodymium Dust 3,885,644
35 Thorium Dust 3,761,799
36 Certus Quartz Dust 3,668,915
37 Antimony Dust 3,668,915
38 Amber Dust 3,668,915
39 Osmium Dust 3,637,954
40 Iridium Dust 3,452,186
41 Terra Crystal Powder 3,374,783
42 Perditio Crystal Powder 3,374,783
43 Ordo Crystal Powder 3,374,783
44 Ignis Crystal Powder 3,374,783
45 Aqua Crystal Powder 3,374,783
46 Aer Crystal Powder 3,374,783
47 Samarium Dust 3,312,860
48 Nether Quartz Dust 3,235,457
49 Bismuth Dust 3,173,534
50 Alumina Dust 3,127,092
51 Salt 3,080,650
52 Rock Salt 3,080,650
53 Lanthanum Dust 3,034,208
54 Tellurium Dust 3,018,727
55 Lithium Dust 3,003,247
56 Yellow Garnet Dust 2,863,921
57 Tiberium Dust 2,863,921
58 Terlinguaite Dust 2,863,921
59 Temagamite Dust 2,863,921
60 Red Garnet Dust 2,863,921
61 Rarest Metal Residue Dust 2,863,921
62 Prasiolite Dust 2,863,921
63 Platinum Metallic Powder Dust 2,863,921
64 Palladium Metallic Powder Dust 2,863,921
65 Orundum Dust 2,863,921
66 Leach Residue Dust 2,863,921
67 Iridium Metal Residue Dust 2,863,921
68 Fluorspar Dust 2,863,921
69 Crude Rhodium Metal Dust 2,863,921
70 Carbon Dust 2,863,921
71 Atheneite Dust 2,863,921
72 Barite Dust 2,848,440
73 Tungstate Dust 2,786,518
74 Scheelite Dust 2,786,518
75 Charged Certus Quartz Dust 2,786,518
76 Ytterbium Dust 2,740,076
77 Palladium Dust 2,724,595
78 Jasper Dust 2,569,788
79 Caesium Dust 2,569,788
80 Borax Dust 2,569,788
81 Vanadium Dust 2,554,308
82 Gallium Dust 2,554,308
83 Runite Dust 2,445,943
84 Erbium Dust 2,445,943
85 Uranium 238 Dust 2,430,462
86 Uranium 235 Dust 2,430,462
87 Rutile Dust 2,430,462
88 Niobium Dust 2,414,982
89 Mithril Dust 2,368,540
90 Arsenic Dust 2,291,137
91 Vinteum Dust 2,275,656
92 Trinium Dust 2,275,656
93 Neutronium Dust 2,275,656
94 Force Dust 2,275,656
95 Dilithium Dust 2,275,656
96 Cadmium Dust 2,275,656
97 Amethyst Dust 2,275,656
98 Raw Silicon Dust 2,136,329
99 Tantalum Dust 2,120,849
100 Rubidium Dust 2,120,849
101 Europium Dust 2,120,849
102 Almandine Dust 2,120,849
103 Sodium Dust 2,058,927
104 Silicon Dioxide Dust 2,043,446
105 Quartzite Dust 1,997,004
106 Zeolite Dust 1,981,523
107 Wulfenite Dust 1,981,523
108 Wollastonite Dust 1,981,523
109 Vyroxeres Dust 1,981,523
110 Vulcanite Dust 1,981,523
111 Trona Dust 1,981,523
112 Tritanium Dust 1,981,523
113 Topaz Dust 1,981,523
114 Thulium Dust 1,981,523
115 Terbium Dust 1,981,523
116 Tartarite Dust 1,981,523
117 Tanzanite Dust 1,981,523
118 Talc 1,981,523
119 Strontium Dust 1,981,523
120 Soapstone Dust 1,981,523
121 Silicon Solar Grade (Poly SI) Dust 1,981,523
122 Shadow Metal Dust 1,981,523
123 Scandium Dust 1,981,523
124 Sapphire Dust 1,981,523
125 Realgar Dust 1,981,523
126 Quantium Dust 1,981,523
127 Pumice Dust 1,981,523
128 Promethium Dust 1,981,523
129 Praseodymium Dust 1,981,523
130 Powellite Dust 1,981,523
131 Plutonium 241 Dust 1,981,523
132 Perlite Dust 1,981,523
133 Oriharukon Dust 1,981,523
134 Orichalcum Dust 1,981,523
135 Opal Dust 1,981,523
136 Olivine Dust 1,981,523
137 Oilsands Dust 1,981,523
138 Nether Star Dust 1,981,523
139 Mysterious Crystal Dust 1,981,523
140 Mirabilite Dust 1,981,523
141 Mica Dust 1,981,523
142 Manyullyn Dust 1,981,523
143 Lutetium Dust 1,981,523
144 Ledox Dust 1,981,523
145 Kyanite Dust 1,981,523
146 Knightmetal Dust 1,981,523
147 Kaolinite 1,981,523
148 Jade Dust 1,981,523
149 Infinity Catalyst Dust 1,981,523
150 Indium Dust 1,981,523
151 Ichorium Dust 1,981,523
152 Holmium Dust 1,981,523
153 Gypsum Dust 1,981,523
154 Graphite Dust 1,981,523
155 Gadolinium Dust 1,981,523
156 Fluxed Electrum Dust 1,981,523
157 Flerovium Dust 1,981,523
158 Firestone Dust 1,981,523
159 Endium Dust 1,981,523
160 Emery Dust 1,981,523
161 Emerald Dust 1,981,523
162 Dysprosium Dust 1,981,523
163 Duralumin Dust 1,981,523
164 Draconium Dust 1,981,523
165 Dolomite Dust 1,981,523
166 Desh Dust 1,981,523
167 Cosmic Neutronium Dust 1,981,523
168 Cheese Powder 1,981,523
169 Ceruclase Dust 1,981,523
170 Callisto Ice Dust 1,981,523
171 Calcium Hydride Dust 1,981,523
172 Calcium Disilicide Dust 1,981,523
173 Blue Topaz Dust 1,981,523
174 Black Plutonium Dust 1,981,523
175 Bedrockium Dust 1,981,523
176 Bauxite Dust 1,981,523
177 Barium Dust 1,981,523
178 Awakened Draconium Dust 1,981,523
179 Asbestos Dust 1,981,523
180 Ardite Dust 1,981,523
181 Andradite Dust 1,981,523
182 Americium Dust 1,981,523
183 Alunite Dust 1,981,523
184 Aluminium Fluoride Dust 1,981,523
185 Alduorite Dust 1,981,523
186 Adamantium Dust 1,981,523
187 Titanium Dust 1,857,678
188 Thorianite Dust 1,842,198
189 Pyrope Dust 1,842,198
190 Grossular Dust 1,842,198
191 Bismutite Dust 1,842,198
192 Tungsten Dust 1,702,872
193 Phosphate Dust 1,702,872
194 Aluminium Dust 1,702,872
195 Spessartine Dust 1,687,391
196 Lignite Coal Dust 1,687,391
197 Green Sapphire Dust 1,687,391
198 Calcite Dust 1,687,391
199 Beryllium Dust 1,687,391
200 Roquesite Dust 1,671,910
201 Red Zircon Dust 1,671,910
202 Pyrochlore Dust 1,671,910
203 Loellingite Dust 1,671,910
204 Huebnerite Dust 1,671,910
205 Forsterite Dust 1,671,910
206 Ferberite Dust 1,671,910
207 Fayalite Dust 1,671,910
208 Bismuthinite Dust 1,671,910
209 Tantalite Dust 1,548,065
210 Electrum Dust 1,548,065
211 Uvarovite Dust 1,532,584
212 Diamond Dust 1,532,584
213 Zirkelite Dust 1,393,259
214 Zircophyllite Dust 1,393,259
215 Zirconolite Dust 1,393,259
216 Zircon Dust 1,393,259
217 Zimbabweite Dust 1,393,259
218 Yttrocerite Dust 1,393,259
219 Yttrialite Dust 1,393,259
220 Yttriaite Dust 1,393,259
221 Xenotime Dust 1,393,259
222 Wittichenite Dust 1,393,259
223 Vermiculite 1,393,259
224 Vanadium Magnetite Dust 1,393,259
225 Vanadio-Oxy-Dravite Dust 1,393,259
226 Uraninite Dust 1,393,259
227 Titanite Dust 1,393,259
228 Steel Dust 1,393,259
229 Spodumene Dust 1,393,259
230 Spinel Dust 1,393,259
231 Shadow Iron Dust 1,393,259
232 Samarskite (Yb) Dust 1,393,259
233 Samarskite (Y) Dust 1,393,259
234 Ruby Dust 1,393,259
235 Rubracium Dust 1,393,259
236 Red Fuchsite Dust 1,393,259
237 Red Descloizite Dust 1,393,259
238 Raw Tengam Dust 1,393,259
239 Rare Earth (III) Dust 1,393,259
240 Rare Earth (II) Dust 1,393,259
241 Rare Earth (I) Dust 1,393,259
242 Radioactive Mineral Mix Dust 1,393,259
243 Quartz Sand 1,393,259
244 Pyrolusite Dust 1,393,259
245 Polycrase Dust 1,393,259
246 Pollucite Dust 1,393,259
247 Plutonium 239 Dust 1,393,259
248 Pitchblende 1,393,259
249 Pig Iron Dust 1,393,259
250 Perroudite Dust 1,393,259
251 Orange Descloizite Dust 1,393,259
252 Olenite Dust 1,393,259
253 Niter Dust 1,393,259
254 Nichromite Dust 1,393,259
255 Mytryl Dust 1,393,259
256 Miessiite Dust 1,393,259
257 Meteoric Iron Dust 1,393,259
258 Magnesite Dust 1,393,259
259 Lepidolite Dust 1,393,259
260 Lepersonnite Dust 1,393,259
261 Lautarite Dust 1,393,259
262 Lanthanite (Nd) Dust 1,393,259
263 Lanthanite (La) Dust 1,393,259
264 Lanthanite (Ce) Dust 1,393,259
265 Lafossaite Dust 1,393,259
266 Koboldite Dust 1,393,259
267 Kashinite Dust 1,393,259
268 Irarsite Dust 1,393,259
269 Infused Gold Dust 1,393,259
270 Ilmenite Dust 1,393,259
271 Honeaite Dust 1,393,259
272 Hibonite Dust 1,393,259
273 Hedenbergite Dust 1,393,259
274 Greenockite Dust 1,393,259
275 Green Fuchsite Dust 1,393,259
276 Glauconite Sand 1,393,259
277 Glauconite Dust 1,393,259
278 Geikielite Dust 1,393,259
279 Garnet Sand 1,393,259
280 Gadolinite (Y) Dust 1,393,259
281 Gadolinite (Ce) Dust 1,393,259
282 Fullers Earth 1,393,259
283 Forcillium Dust 1,393,259
284 Forcicium Dust 1,393,259
285 Fluorite (F) Dust 1,393,259
286 Fluorcaphite Dust 1,393,259
287 Fluor-Buergerite Dust 1,393,259
288 Florencite Dust 1,393,259
289 Djurleite Dust 1,393,259
290 Diatomite Dust 1,393,259
291 Demicheleite (Br) Dust 1,393,259
292 Deep Iron Dust 1,393,259
293 Deep Dark Iron Dust 1,393,259
294 Cryolite (F) Dust 1,393,259
295 Crocoite Dust 1,393,259
296 Comancheite Dust 1,393,259
297 Chrysotile Dust 1,393,259
298 Chromo-Alumino-Povondraite Dust 1,393,259
299 Cerite Dust 1,393,259
300 Bornite Dust 1,393,259
301 Bentonite 1,393,259
302 Bastnasite Dust 1,393,259
303 Barite (Ra) Dust 1,393,259
304 BArTiMaEuSNeK Dust 1,393,259
305 Arsenopyrite Dust 1,393,259
306 Ancient Granite Dust 1,393,259
307 Alburnite Dust 1,393,259
308 Agardite (Y) Dust 1,393,259
309 Agardite (Nd) Dust 1,393,259
310 Agardite (La) Dust 1,393,259
311 Agardite (Cd) Dust 1,393,259
312 Rare Earth 1,161,049
313 Boron Dust 913,358
314 Zirconium Dust 897,878
315 Radium Dust 897,878
316 Potassium Dust 588,264
317 Phosphorus Dust 588,264
318 Netherrack Dust 588,264
319 Thallium Dust 309,613
320 Magnetic Samarium Dust 294,132
321 Magnetic Neodymium Dust 294,132
322 Black Granite Dust 294,132
323 Basalt Dust 294,132
324 Glowstone Dust 278,651
325 Thaumium Dust 154,806
326 Ruthenium Dust 154,806
327 Rhodium Dust 154,806
328 Iodine Dust 154,806
329 Germanium Dust 154,806

Trivia

  • There are 729 possible combinations of field generators.
  • Moving the render block at the center of the animation (e.g. with a teleposer) makes it stay around permanently.
  • Iron plasma is the only plasma shared between all 40 planet recipes.
  • Helium plasma, radon plasma, nitrogen plasma, and americium plasma are all exclusive to T10 Deep Dark.