Reference
GTNH Wiki
The official GT New Horizons wiki, imported from the community wiki and arranged as a progression guide — from your first flint knife through every GregTech voltage tier to the Stargate. Everything here applies to the pack version this server runs; when the quest book disagrees, the quest book wins.
321 searchable entries
Getting started
21Install the pack, set up a server, learn the controls and keep your world safe.
Open section →Stone Age
21Your first days: flint tools, food, ore prospecting and the first coke oven.
Open section →Steam Age
16Bronze machines, boilers and the bricked blast furnace that unlock the electric age.
Open section →Low Voltage (LV)
6First electricity, the electric blast furnace, oil and the first real ore processing.
Open section →Medium Voltage (MV)
12Larger boilers, pyrolysis, drilling rigs and the first industrial farms.
Open section →High Voltage (HV)
19Distillation towers, cleanrooms, vacuum freezers and chemical processing at scale.
Open section →Extreme Voltage (EV)
25Platinum processing, nuclear power and the first big multiblock production lines.
Open section →Insane Voltage (IV)
44The assembly line era: tungstensteel, reactors and specialised megastructures.
Open section →Ludicrous Voltage (LuV)
24Fusion, mega machines and the ore processing chains that feed them.
Open section →Zero Point Module (ZPM)
16Naquadah, plasma, void mining and the first truly endgame multiblocks.
Open section →Ultimate Voltage (UV)
17Space elevators, quantum computing and the research chain for the final tiers.
Open section →Highly Ultimate Voltage (UHV)
6Naquadah fuel, integrated ore factories and the machines just below the endgame.
Open section →Extremely Ultimate Voltage (UEV)
7Plasma forges, quantum force transformers and exotic matter production.
Open section →Insanely Ultimate Voltage (UIV)
9Antimatter, black holes and the last machines before the Stargate.
Open section →Mega Ultimate Voltage (UMV)
2The Eye of Harmony and the top of the conventional tech tree.
Open section →Extended Mega Ultimate Voltage (UXV)
2The Stargate: the goal every GTNH run is built towards.
Open section →GTNH Basics
10How tiers, machines, pipes, covers, pollution and power actually work.
Open section →Space & dimensions
8Rockets, planets, space dungeons and the dimensions worth visiting.
Open section →OpenComputers
6Programmable automation, reactors and crop breeding with OpenComputers.
Open section →ProjectRed
3Redstone logic, transportation and fabrication in GTNH.
Open section →Bees
6Breeding, alvearies, combs and the bees that make GTNH life easier.
Open section →Crops & farming
6CropsNH, IC2 crops, tree breeding and industrial farming.
Open section →Thaumcraft
12Research, essentia, warp and the Thaumcraft machines that fit GTNH progression.
Open section →Blood Magic
6Blood altars, orbs and the rituals that are worth automating.
Open section →Botania
7Mana generation, Alfheim and the Botania flowers GTNH has rebalanced.
Open section →Witchery
3Altars, potion brewing and the Witchery gear worth crafting.
Open section →Other systems
7Storage, gear, tools, Factory Manager, flowcharts and community pages.
Open section →About this mirror
The imported pages come from the official GT New Horizons wiki and are licensed under CC BY-SA 4.0. Credit belongs to the GTNH wiki contributors. The text is unchanged; only links, images and layout were adapted for this site, and the imported content remains share-alike.
The pack is maintained by the GT New Horizons team. This is a fan-run server site, not an official GTNH property.
The pack is huge — start with the quest book.
GTNH changes recipes and balance constantly. The in-game quest book, NEI and the server's own configuration are authoritative for this world.