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GT New HorizonsGTNH 2.9.0 · Community server

Reference

GTNH Wiki

The official GT New Horizons wiki, imported from the community wiki and arranged as a progression guide — from your first flint knife through every GregTech voltage tier to the Stargate. Everything here applies to the pack version this server runs; when the quest book disagrees, the quest book wins.

321 searchable entries

321 pages27 sectionsCC BY-SA 4.0

Getting started

21

Install the pack, set up a server, learn the controls and keep your world safe.

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Stone Age

21

Your first days: flint tools, food, ore prospecting and the first coke oven.

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Steam Age

16

Bronze machines, boilers and the bricked blast furnace that unlock the electric age.

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Low Voltage (LV)

6

First electricity, the electric blast furnace, oil and the first real ore processing.

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Medium Voltage (MV)

12

Larger boilers, pyrolysis, drilling rigs and the first industrial farms.

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High Voltage (HV)

19

Distillation towers, cleanrooms, vacuum freezers and chemical processing at scale.

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Extreme Voltage (EV)

25

Platinum processing, nuclear power and the first big multiblock production lines.

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Insane Voltage (IV)

44

The assembly line era: tungstensteel, reactors and specialised megastructures.

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Ludicrous Voltage (LuV)

24

Fusion, mega machines and the ore processing chains that feed them.

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Zero Point Module (ZPM)

16

Naquadah, plasma, void mining and the first truly endgame multiblocks.

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Ultimate Voltage (UV)

17

Space elevators, quantum computing and the research chain for the final tiers.

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Highly Ultimate Voltage (UHV)

6

Naquadah fuel, integrated ore factories and the machines just below the endgame.

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Extremely Ultimate Voltage (UEV)

7

Plasma forges, quantum force transformers and exotic matter production.

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Insanely Ultimate Voltage (UIV)

9

Antimatter, black holes and the last machines before the Stargate.

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Mega Ultimate Voltage (UMV)

2

The Eye of Harmony and the top of the conventional tech tree.

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Extended Mega Ultimate Voltage (UXV)

2

The Stargate: the goal every GTNH run is built towards.

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GTNH Basics

10

How tiers, machines, pipes, covers, pollution and power actually work.

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Space & dimensions

8

Rockets, planets, space dungeons and the dimensions worth visiting.

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OpenComputers

6

Programmable automation, reactors and crop breeding with OpenComputers.

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ProjectRed

3

Redstone logic, transportation and fabrication in GTNH.

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Bees

6

Breeding, alvearies, combs and the bees that make GTNH life easier.

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Crops & farming

6

CropsNH, IC2 crops, tree breeding and industrial farming.

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Thaumcraft

12

Research, essentia, warp and the Thaumcraft machines that fit GTNH progression.

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Blood Magic

6

Blood altars, orbs and the rituals that are worth automating.

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Botania

7

Mana generation, Alfheim and the Botania flowers GTNH has rebalanced.

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Witchery

3

Altars, potion brewing and the Witchery gear worth crafting.

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Other systems

7

Storage, gear, tools, Factory Manager, flowcharts and community pages.

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About this mirror

The imported pages come from the official GT New Horizons wiki and are licensed under CC BY-SA 4.0. Credit belongs to the GTNH wiki contributors. The text is unchanged; only links, images and layout were adapted for this site, and the imported content remains share-alike.

The pack is maintained by the GT New Horizons team. This is a fan-run server site, not an official GTNH property.

The pack is huge — start with the quest book.

GTNH changes recipes and balance constantly. The in-game quest book, NEI and the server's own configuration are authoritative for this world.