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GT New Horizons · Thaumcraft

Research Completer

The Research Completer is an MV tier multiblock that converts Thaumcraft research notes into discoveries at the cost of EU and vis. Insert research notes into an input bus on the machine and position aura nodes along the center of the structure between the warded glass to use their vis. The Research Completer may extend up to 13 blocks long to hold up to 11 aura nodes at once but they should all have node stabilizers to protect them from each other and the nodes do not regenerate any of the vis drained by the machine. All research notes have a base power usage of 120 EU/t (MV), a base duration of 60 seconds, and a base vis cost that generally scales with the number of aspects in their puzzle.

Construction

The Research Completer is a variable length structure that ranges from 3-13 blocks long to hold up to 11 aura nodes at once. The aura nodes must be positioned along the center of the structure between the warded glass. There are no casings directly above or below the nodes to allow for node stabilizers. The glass is not tiered and has to be warded glass specifically. Buses/hatches may replace any casing anywhere on the structure. Multi-amp and laser energy hatches are not supported, but there can be multiple regular energy hatches if necessary. Use the Multiblock Structure Hologram Projector to visualize/build the structure where the projector stack size determines the length of the machine.

Side-view with three nodes.

Structure

  • Controller: Front center, 2nd layer
  • 9-52 Magical Machine Casings
  • 7-27 Warded Glass
  • 1+ Energy Hatch: Any casing
  • 1 Maintenance Hatch: Any casing
  • 1+ Input Bus: Any casing
  • 1+ Output Bus: Any casing

Wallsharing

Research Completers may wallshare each of their sides to save on casings, warded glass, and buses/hatches. No recipe uses more than 1A of power so it is possible to share one energy hatch between two machines, but only one Research Completer is really necessary anyway.

Usage

The Research Completer converts Thaumcraft research notes into discoveries at the cost of EU and vis. Create a research note by clicking an available (blinking) research in the Thaumonomicon with both scribing tools and paper in your inventory, or by combining nine knowledge fragments in a 3x3 crafting grid. Insert the research note(s) into an input bus on the Research Completer and wait as the discoveries are processed one at a time. The discoveries are sent to the output bus once finished and just need to be right-clicked to officially unlock.

Caution! Caution: Warp associated with forbidden or taboo research is applied AFTER unlocking the discovery--whenever the scroll is right-clicked.

All research notes have a base power usage of 120 EU/t (MV), a base duration of 60 seconds, and a fixed vis cost that generally scales with the number of aspects in their puzzle. The exact amount of vis drained is actually equivalent to the research note's purchase price on easy-mode, and can vary significantly as seen in the following examples and on the Thaumonomicon page. The processing speed or number of imperfect overclocks has no effect on the vis cost; the Research Completer drains the same amount regardless if it takes 60 seconds or 15 seconds.

Research Note Aspects Vis Cost
Magical Metallurgy 2 6
Water Transmutation 2 8
Advanced Inscription 4 10
Copper Wand Caps 3 15
Enchanted Fabric 3 15
Salis Mundus Dupe 6 24
Charcoal Transmutation 3 26
Alchemical Dupe 4 27
Compressed Solars 6 63
Solar Goggles of Revealing 9 147

Vis may only come from aura node(s) along the center of the structure. Nodes closest to the front are prioritized first regardless of their type or number of aspects. 10 ignis is the same as 10 victus, 10 mortuus, etc. The Research Completer also does not care if the nodes are pure, bright, dim, etc. However, the nodes do not regenerate any of the vis drained by the machine, even if they normally do otherwise. They permanently lose their vis and need to be replaced often, unless using a bee with the empowering trait nearby to regularly add more vis to the node(s).

The Research Completer does not check if there is enough vis to start processing and could very easily run out if there are too many research notes provided at once. In that scenario, the Research Completer immediately shuts down and must be re-enabled. The research note that it was last processing is also voided and must be reprinted.

Trivia

  • Enable easy-mode for research by setting research_difficulty=-1 in Thaumcraft.cfg.
  • Do not use hungry nodes for the Research Completer, if you can even manage to jar one.