GT New Horizons · Ultimate Voltage (UV)
Matter Fabrication CPU
The Matter Fabrication CPU is a UV tier multiblock for mass producing UU-Amplifier (UUA), UU-Matter (UUM), and scrap. The Matter Fabrication CPU is a direct upgrade from the singleblock mass fabricator/recycler because it only uses 80% of the EU/t normally required and offers 8 parallels per voltage tier when producing UUA or UUM. The number of parallels is fixed at 64 when producing scrap. Expect to add up to eight energy hatches per machine since its perfect overclocks scale very well.
Construction
The Matter Fabrication CPU has no tiered components. Buses/hatches may replace any matter fabricator casing anywhere on the structure. Multi-amp and laser energy hatches are not supported, but there can be multiple regular energy hatches for overclocking. Use the Multiblock Structure Hologram Projector to visualize/build the structure.
Structure
- Controller: Front bottom center
- 35-44 Matter Fabricator Casing
- 24 Containment Casing
- 9 Matter Generation Coil
- 1+ Energy Hatch: Any fabricator casing
- 1 Maintenance Hatch: Any fabricator casing
- 1 Muffler Hatch: Any fabricator casing
- 0+ Input Bus: Any fabricator casing
- 0+ Input Hatch: Any fabricator casing
- 1+ Output Bus/Hatch: Any fabricator casing
Wallsharing
Matter Fabrication CPUs may wallshare each of their sides to save on casings and buses/hatches. This is highly recommended because the containment casings are the most expensive part of the structure. No recipe uses more than 1A of power so it is possible to share one energy hatch between two machines. However, the perfect overclocks encourage using multiple energy hatches for one machine.
Usage
The Matter Fabrication CPU is a direct upgrade from the singleblock mass fabricator/recycler because it only uses 80% of the EU/t normally required and offers 8 parallels per voltage tier when producing UUA or UUM, as seen in the following table. The number of parallels is fixed at 64 when producing scrap.
The Matter Fabrication CPU has two modes: mass fabricator and recycler. Switch modes in the GUI of the controller or by right-clicking the controller with a screwdriver. The recipes for the recycler mode do not appear in NEI because there are so many and they are all identical. See here for a blacklist.
| LV | MV | HV | EV | IV | LuV | ZPM | UV | UHV | UEV | UIV | UMV | UXV | MAX | MAX+ | |
| Parallels | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 |
Mass Fabricator Mode
This mode produces either UUA or UUM depending on the value of the programmed circuit in the controller or input bus. Using UUA to produce UUM is a little more involved but saves over half the total energy required and has quadruple the throughput. The following table lists the output rates for programmed circuits 3 and 4 at different voltage tiers. There are unlimited perfect overclocks so both scale very well.
UUM is used in many important recipes in the later voltage tiers. Most notable is the neuro processing unit for wetware circuits, Space Elevator components, and nanites. UUM is also used by the Elemental Duplicator to replicate rare materials.
| Recipe | UV | UHV | UEV | UIV | UMV | UXV | MAX | MAX+ |
| [3] UUM Directly | 14 L/s | 62 L/s | 128 L/s | 563 L/s | 2.46k L/s | 10.7k L/s | 48.1k L/s | 205k L/s |
| [4] UUM from UUA | 57 L/s | 249 L/s | 512 L/s | 2.25k L/s | 9.83k L/s | 44.4k L/s | 191k L/s | 1.23M L/s |
Recycler Mode
This mode produces scrap from almost every item in the game, similar to the singleblock recycler. The base recipe consumes 1 item and has a 1/8 chance to produce scrap, running at 1 EU/t for 45 ticks (before bonuses from the multi). Scrap can then be used to produce UUA, which significantly decreases the energy cost of producing UUM. However, there are a few blacklisted items from producing scrap, such as cobblestone, stone, and tiny/small dusts. The recycler mode is extremely fast so only something that can constantly generate a massive number of items is able to sustain its production, such as the Zhuhai Fishing Port in fish mode, single use tools, Tree Growth Simulator, or Extreme Entity Crusher. The EEC with Natura imps and a vaporizing 3 sword is a particularly good choice, generating about 5 million items per second at MAX voltage, nearly enough to run one Matter Fabrication CPU at UXV.