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GT New Horizons · Steam Age

Multiblock Structure Hologram Projector

The Multiblock Structure Hologram Projector (MSHP) is a tool used to visualize/build GregTech multiblocks. The MSHP has unlimited uses because it neither takes power nor durability. Right-click a multiblock controller with the MSHP in hand to display a full-size hologram of the multiblock for 20 seconds. Sneak right-click a controller with the MSHP in hand to build the multiblock with any blocks from your inventory or another inventory provider. The MSHP is also highly configurable with options for multiple holograms simultaneously, a larger autoplace budget, etc.

Hologram

Right-click a multiblock controller with the MSHP in hand to display a full-size hologram of the multiblock for 20 seconds. The timer can be refreshed by right-clicking the controller again, but only one hologram can exist per player at any given time. Visualizing a multiblock without actually building it is extremely useful for determining the size of the multiblock and where to place all the necessary blocks/casings. It can also inform the player about the rotation of the multiblock (ie. does it extend left or right after flipping the controller with a wrench).

Hint Blocks

Beyond the mandatory blocks/casings, the hologram may also contain hint blocks to display all valid locations for specific hatches. There are 12 hint blocks in total, as seen in the following image, with the difference being the number displayed on each face. Whenever a hologram containing hint blocks is displayed, a corresponding message appears in chat to tell the player which hatches are associated with each hint block. For example, using the MSHP on the Electric Blast Furnace displays the following message in chat:

  • Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
  • Hint 2 dot: Muffler Hatch
  • Hint 3 dot: Output Hatch
  • Hint general: Mandatory Air

This means any muffler hatch MUST be placed on a hint 2 block, any output hatch MUST be placed on a hint 3 block, and any of the remaining hatches MUST be placed on a hint 1 block. The hint general refers to a hint block with nothing on it and usually signals the location for mandatory air. Not all hint blocks need a hatch and, depending on the multiblock, not all hatches are necessary. However, hint blocks cannot be left empty and at least require a casing to occupy that space.

The hologram of an Electric Blast Furnace.
Hint Blocks 1-12 are identified by the number displayed on each face.

Building Multiblocks

Sneak right-click a controller with the MSHP in hand to build the multiblock with any blocks from your inventory or another inventory provider. If the player does not have the necessary blocks/casings, the missing block is highlighted in red in the hologram and the player receives a message in chat: "Suggested to place [missing block] but none was found."

Sources

There are a few possible inventory providers, listed below, where blocks/casing can be sourced from. All are enabled by default, but this can be changed by sneak right-clicking the air with the MSHP in hand to open the settings menu, going into the "Inventory Providers" section, and dragging an entry over to the disabled side. This may be useful when building different multiblocks at the same time and you want to keep their blocks separate. The order in which they appear is also important because higher entries on the enabled side have a higher priority, meaning take blocks from those inventory providers first.

  • Main Player Inventory
  • 5001-baubles
  • 6000-adventure-backpack
  • Ender Chest Inventory

There are also a few possible stack extractors, listed below, which are functionally the same to inventory providers except blocks are sourced from an item rather than an inventory. Of note is "1000-ae2-wireless" which allows the player to build multiblocks directly from their AE2 network--extremely useful for larger multiblocks in the late game. Stack extractors can also be disabled and reordered to determine priority. However, all stack extractors have a lower priority than all inventory providers.

  • 0999-ae2wct-need-before-ae2
  • 0999-ae2fc-need-before-ae2
  • 1000-adventure-backpack
  • 1000-ae2-portable-cell
  • 1000-ae2-wireless
  • 1000-forestry-backpack

Channels

Some multiblocks have tiered components in their structure, such as the heating coils in an Electric Blast Furnace. The MSHP can specify the exact tier of these components with channels. Right-click the air with the MSHP in hand to open the channel menu and configure them. Channels are added in key-value pairs where the key is the name of the channel (e.g. coil) and the value is an integer.

Important! Important: If a channel exists but no entry is provided, the MSHP defaults to the projector stack size (master channel) instead.

The following table lists all unique channels, their range of values, and any applicable multiblocks. Note the gt_hatch channel which works for all GregTech multiblocks and allows the MSHP to auto-place hatches. While that sounds like a bonus, it is actually extremely unhelpful because auto-placed hatches are never in the right spot and you always need to move them anyway. A few value-to-block translations are also provided below.

Heating Coil Values
  • 1: Cupronickel
  • 2: Kanthal
  • 3: Nichrome
  • 4: TPV-Alloy
  • 5: HSS-G
  • 6: HSS-S
  • 7: Naquadah
  • 8: Naquadah Alloy
  • 9: Trinium
  • 10: Electrum Flux
  • 11: Awakened Draconium
  • 12: Infinity
  • 13: Hypogen
  • 14: Eternal

Item Pipe Casing Values

  • 1: Tin
  • 2: Brass
  • 3: Electrum
  • 4: Platinum
  • 5: Osmium
  • 6: Quantium
  • 7: Fluxed Electrum
  • 8: Black Plutonium

Pipe Casing Values

  • 1: Bronze
  • 2: Steel
  • 3: Titanium
  • 4: Tungstensteel

Metal Casing Values

  • 1: Strong Bronze
  • 2: Solid Steel
  • 3: Sturdy Aluminium
  • 4: Clean Stainless Steel
  • 5: Stable Titanium
  • 6: Robust Tungstensteel
  • 7: Vigorous Laurenium
  • 8: Rugged Botmium

Machine Casing Values

  • 1: ULV
  • 2: LV
  • 3: MV
  • 4: HV
  • 5: EV
  • 6: IV
  • 7: LuV
  • 8: ZPM
  • 9: UV
  • 10: UHV
  • 11: UEV
  • 12: UIV
  • 13: UMV
  • 14: UXV
  • 15: MAX
Tiered Glass Values
  • 1: (HV) Borosilicate Glass
  • 2: (EV) Titanium Reinforced Borosilicate Glass
  • 3: (IV) Tungstensteel Reinforced Borosilicate Glass
  • 4: (LuV) Rhodium-Plated Palladium Reinforced Borosilicate Glass
  • 5: (ZPM) Iridium Reinforced Borosilicate Glass
  • 6: (UV) Osmium Reinforced Borosilicate Glass
  • 7: (UHV) Neutronium Reinforced Borosilicate Glass
  • 8: (UEV) Infinity Reinforced Borosilicate Glass
  • 9: (UIV) Transcendentally Reinforced Borosilicate Glass
  • 10: (UMV) Hexanite Reinforced Borosilicate Glass
  • 11: (UXV) Universium Reinforced Borosilicate Glass
  • 12: (HV) Glass
  • 13: (HV) Fused Quartz
  • 14: (HV) Quite Clear Glass
  • 15: (HV) Enlightened Fused Quartz
  • 16: (HV) Enlightened Clear Glass
  • 17: (HV) Dark Fused Quartz
  • 18: (HV) Dark Clear Glass
  • 19: (HV) Warded Glass
  • 20: (EV) Chemical Grade Glass
  • 21: (EV) Reinforced Glass
  • 22: (EV) Quartz Glass
  • 23: (EV) Vibrant Quartz Glass
  • 24: (EV) Blood Stained Glass
  • 25: (EV) Managlass
  • 26: (EV) Tinted Industrial Glass (White)
  • 27: (EV) Tinted Industrial Glass (Light Gray)
  • 28: (EV) Tinted Industrial Glass (Gray)
  • 29: (EV) Tinted Industrial Glass (Black)
  • 30: (EV) Tinted Industrial Glass (Brown)
  • 31: (EV) Tinted Industrial Glass (Red)
  • 32: (EV) Tinted Industrial Glass (Orange)
  • 33: (EV) Tinted Industrial Glass (Yellow)
  • 34: (EV) Tinted Industrial Glass (Lime)
  • 35: (EV) Tinted Industrial Glass (Green)
  • 36: (EV) Tinted Industrial Glass (Cyan)
  • 37: (EV) Tinted Industrial Glass (Light Blue)
  • 38: (EV) Tinted Industrial Glass (Blue)
  • 39: (EV) Tinted Industrial Glass (Purple)
  • 40: (EV) Tinted Industrial Glass (Magenta)
  • 41: (EV) Tinted Industrial Glass (Pink)
  • 42: (IV) Thorium Yttrium Glass Block
  • 43: (IV) Alfglass
  • 44: (IV) Bifrost Block
  • 45: (UV) Quantum Glass
  • 46: (UHV) Neutronium Reinforced Borosilicate Glass (Transparent)
  • 47: (UHV) Electron-Permeable Neutronium Coated Glass
  • 48: (UHV) Omni-Purpose Infinity Fused Glass
  • 49: (UHV) Exo-Foundry Containment Glass
  • 50: (UHV) Nanochip Complex Glass
  • 51: (UEV) Infinity Reinforced Borosilicate Glass Block (Transparent)
  • 52: (UEV) Non-Photonic Matter Exclusion Glass
  • 53: (UIV) Transcendentally Reinforced Borosilicate Glass (Transparent)
  • 54: (UIV) Hawking Radiation Realignment Focus
  • 55: (UIV) Antimatter Containment Casing
  • 56: (UMV) Hexanite Reinforced Borosilicate Glass (Transparent)
  • 57: (UMV) Spatially Transcendent Gravitational Lens Block
  • 58: (UMV) Electromagnetic Waveguide
  • 59: (UMV) Nanite Shielding Glass
  • 60: (UXV) Universium Reinforced Borosilicate Glass (Transparent)
Solenoid Tier Values
  • 1: MV
  • 2: HV
  • 3: EV
  • 4: IV
  • 5: LuV
  • 6: ZPM
  • 7: UV
  • 8: UHV
  • 9: UEV
  • 10: UIV
  • 11: UMV

Capacitor Tier Values

  • 1: Empty
  • 2: EV
  • 3: IV
  • 4: LuV
  • 5: ZPM
  • 6: UV
  • 7: UHV
  • 8: UEV
  • 9: UIV
  • 10: UMV

IF Tier Values

  • 1: MV
  • 2: HV
  • 3: EV
  • 4: IV
  • 5: LuV
  • 6: ZPM
  • 7: UV
  • 8: UHV
  • 9: UEV
  • 10: UIV
  • 11: UMV
  • 12: UXV

Piston Block Values

  • 1: Block of Neutronium
  • 2: Block of Infinity
  • 3: Block of Transcendent Metal
  • 4: Block of Spacetime
  • 5: Block of Universium

QFT Values

  • 1: Neutron
  • 2: Cosmic Fabric
  • 3: Infinity Infused
  • 4: Spacetime

Eye of Harmony Values

  • 1: Crude
  • 2: Primitive
  • 3: Stable
  • 4: Advanced
  • 5: Superb
  • 6: Exotic
  • 7: Perfect
  • 8: Tipler
  • 9: Gallifreyan
Key Value Applicable Multiblocks
coil

(For Coil Tier)

1-14 Electric Blast Furnace | Pyrolyse Oven | ExxonMobil Chemical Plant | Multi Smelter | Oil Cracking Unit | Industrial Coke Oven | Large Thermal Refinery | Large Fluid Extractor | Planetary Gas Siphon |Volcanus | Zyngen | Digester | Industrial Autoclave | Mega Oil Cracker | Industrial Arc Furnace | Utupu-Tanuri | Exothermic Hearth | Hot Isostatic Pressurization Unit | Mega Alloy Blast Smelter | Dimensionally Transcendent Plasma Forge
glass

(For Glass Tier)

1-38 Steam Fuser | Steam Purifier | Algae Farm | Industrial Farm | LATEX | Dissection Apparatus | Bacterial Vat | TFFT | Big Barrel Brewery | Solar Factory | XL Turbo Steam Turbine | Extreme Entity Crusher | Industrial Maceration Stack | Large Thermal Refinery | Industrial Precision Lathe | Large Electric Compressor | Industrial 3D Copying Machine | Large Fluid Extractor | Dissolution Tank | Lapotronic Supercapacitor | Assembly Line | Advanced Assembly Line | Industrial Mixing Machine | Precise Auto-Assembler MT-3662 | Magnetic Flux Exhibitor | Industrial Wire Factory | Industrial Cutting Factory | Boldarnator | Hyper-Intensity Laser Engraver | Mass Solidifier | Tree Growth Simulator | Amazon Warehousing Depot | YOTTank | Extreme Industrial Greenhouse | XL Turbo Gas Turbine | Extreme Heat Exchanger | Neutron Activator | Circuit Assembly Line | Industrial Autoclave | Mega Chemical Reactor | Mega Oil Cracker | Molecular Transformer | XL Turbo Plasma Turbine | Exothermic Hearth | Endothermic Fridge | Hot Isostatic Pressurization Unit | Spinmatron-2737 | Linear Accelerator | Synchrotron | Target Chamber | Industrial Apicultural Acclimatiser and Drone Domestication Station | Component Assembly Line | PCB Factory | Neutronium Compressor | Mega Alloy Blast Smelter | Beam Crafter | Beam Mirror | Beam Splitter | Beam Stabilizer | Integrated Ore Factory | Infinite Fluid Drilling Rig | Electric Implosion Compressor | Miniature Wormhole Generator
item_pipe

(For Item Pipe Casing Tier)

1-8 LATEX | Dissection Apparatus | Industrial Precision Lathe | Industrial Mixing Machine | Industrial Wire Factory | Amazon Warehousing Depot | Industrial Autoclave
pipe

(For Pipe Casing Tier)

1-4 ExxonMobil Chemical Plant | Industrial Autoclave
casing

(For Metal Casing Tier)

1-8 ExxonMobil Chemical Plant
machine_casing

(For Machine Casing Tier)

1-15 ExxonMobil Chemical Plant | Precise Auto-Assembler MT-3662
unit_casing

(For Unit Casing Tier)

1-5 Solar Factory | Precise Auto-Assembler MT-3662
component_casing

(For CoAL Casing Tier)

1-14 Component Assembly Line | Nanochip Assembly Matrix
solenoid

(For Solenoid Tier)

1-11 Large Thermal Refinery | Large Fluid Extractor | Industrial Sledgehammer
height

(For Height of Structure)

1-47 Distillation Tower | TFFT | Lapotronic Supercapacitor | Dangote Distillus | Mega Distillation Tower
length

(For Length of Structure)

1-16 Industrial Coke Oven | Assembly Line | Advanced Assembly Line | Static Network Switch With QoS
capacitor

(For Capacitor Tier)

1-9 Lapotronic Supercapacitor
if_tier

(For IF Tier)

1-12 Industrial Farm
if_upgrade

(For IF Upgrades)

1 Industrial Farm (None=Do not place upgrades, 1=Place one of each upgrade)
coke_oven_casing

(For Coke Oven Casings)

1-2 Industrial Coke Oven
field

(For Storage Field Tier)

1-10 TFFT
super_chest

(For Super Chest Tier)

1-10 Decay Warehouse
essentia_cell

(For Essentia Cell Tier)

1-4 Large Essentia Smeltery
antenna

(For Antenna Casing Tier)

1-2 Synchrotron
motor

(For Motor Tier)

1-5 Space Elevator
piston_block

(For Containment Tier)

1-5 Electric Implosion Compressor
chassis

(For Chassis Tier)

1-3 Exo-Foundry
manipulator

(For Manipulator Tier)

1-4 Quantum Force Transformer
shielding

(For Shielding Tier)

1-4 Quantum Force Transformer
spacetime compression

(For Compression Tier)

1-9 Eye of Harmony
time dilation

(For Time Dilation Tier)

1-9 Eye of Harmony
stabilisation

(For Stabilisation Tier)

1-9 Eye of Harmony
gt_hatch

(For Placing Hatches)

0-1 All GregTech multiblocks (0=Do Not Place Hatches, 1=Place Hatches)
show_error

(For Highlighting Errors)

0-1 All GregTech multiblocks (0=Highlight First Error Only, 1=Highlight All Errors)
Master Channel Interactions

Additional Settings

Under the "mod options" menu, there are additional settings/options for StructureLib that may be useful to the player. For instance, most hologram properties can be adjusted under client side configurations > hologram configurations:

  • hintLifespan: The lifespan of a hologram in ticks (default: 400)
  • hintTransparency: The transparency of the hologram (default: 192)
  • Max Coexisting Holograms: Number of holograms that can exist at once (default: 1)
  • Remove Colliding Holograms: Prevents overlap when displaying multiple holograms at once (default: True)

There are also some building properties that can be adjusted under common > hologram:

  • autoPlaceBudget: Maximum number of blocks placed at once (default: 25)
  • autoPlaceInterval: Interval in ticks between each auto-place (default: 300)