Skip to content
GT New HorizonsGTNH 2.9.0 · Community server

GT New Horizons · Low Voltage (LV)

Electric Air Filter

The Electric Air Filter (EAF) is an LV tier multiblock for scrubbing pollution from nearby chunks. The EAF is available in three tiers to further increase its range, speed, and efficiency at the cost of power. Insert any size turbine into the controller and add up to eight muffler hatches to the structure. The amount of pollution scrubbed every second depends on the tier of the machine, the efficiency of the turbine, and the tier/amount of muffler hatches. Optionally, supply absorption filters through an input bus to double the amount of pollution scrubbed per second. Absorption filters last 300 seconds each and recycle back into their original casing along with a few additional resources. There is also the singleblock pollution scrubber which is not as efficient or fast as the EAF, but can help supplement it.

If left unchecked, pollution can cause serious negative effects such as debuffing the player, destroying plant life, and eroding terrain. Pollution dissipates naturally over time, but not enough to counteract a rising industrial complex. The following are a few extra tips to help preserve the natural environment.

  • Use high tier muffler hatches and/or advanced muffler hatches.
  • Use clean energy sources such as steam instead of combustible fuels.
  • Spread machines out across multiple chunks or even across dimensions.
  • Disable pollution in .minecraft\config\GregTech\Pollution.cfg.

Spreadsheet: EAF Calculator

Construction

The EAF is available in three tiers but the only structural difference between them is the type of casings and the controller itself. Buses/hatches may replace any bottom casing except for the muffler hatches which replace any center side casing. The tier of the energy hatch determines the maximum tier of the muffler hatches and the tier/amount of muffler hatches determines the amount of pollution scrubbed every second. Multi-amp and laser energy hatches are not supported, but a single regular energy hatch is usually enough anyway. Use the Multiblock Structure Hologram Projector to visualize/build the structure.

Structure

  • Controller: Front bottom center
  • 9-22 Air Filter Turbine Casing[1]
  • 8 Air Filter Vent Casing[1]
  • 1+ Energy Hatch: Any bottom casing
  • 1 Maintenance Hatch: Any bottom casing
  • 1-8 Muffler Hatch: Any center side casing
  • 0+ Input Bus: Any bottom casing
  • 0+ Output Bus: Any bottom casing
  • Mandatory Air: Interior of the structure
  1. ↑ 1.0 1.1 The material depends on the tier of the EAF.

Wallsharing

EAFs may wallshare each of their sides to save on casings and buses/hatches. That includes the muffler hatches since the interior of the structure is hollow, and the energy hatches since the power consumption is fixed. For example, one LV energy hatch can pull up to 64 EU/t (2A LV) to support two T1 EAFs consuming 30 EU/t each.

Usage

The EAF scrubs pollution from nearby chunks every second while active. The only requirement is power and a turbine inside the controller. Higher tiers have a larger working area and consume more power, as seen in the following table. They also receive a higher tier bonus ( B {\displaystyle {\displaystyle {\text{B}}}} ) which multiplies the amount of pollution scrubbed per second. The working area can be reduced by sneak right-clicking the controller with a screwdriver, but that does not reduce its total power consumption. The EAF also does not overclock so these are fixed values regardless of the tier of the energy hatch.

Tier Working Area Power Consumption Tier Bonus
T1 3x3 Chunks 30 EU/t B = 1.00 {\displaystyle {\displaystyle {\text{B}}=1.00}}
T2 5x5 Chunks 480 EU/t B = 1.05 {\displaystyle {\displaystyle {\text{B}}=1.05}}
T3 7x7 Chunks 7,680 EU/t B = 1.10 {\displaystyle {\displaystyle {\text{B}}=1.10}}

The EAF has two operating modes, listed below. Switch modes by right-clicking the controller with a screwdriver. They both spend one second on each chunk before moving onto the next, but random mode is significantly more effective because it does not waste time on chunks without pollution.

  • Normal Mode - Always selects the next chunk in the sequence within the working area.
  • Random Mode - Randomly selects a polluted chunk within the working area.

Turbines

The EAF requires a turbine inside its controller to run. The turbine can be any size or material and the only stats that matter are its durability and base efficiency. On average, turbines lose 0.5 durability every 10 seconds while operating on polluted chunks, regardless of the tier of the machine or the amount of pollution scrubbed. Turbines do not lose durability on chunks without pollution. That means a turbine with as little as 25,600 durability can still last upwards of 142 hours at maximum runtime. The efficiency of the turbine multiplies the amount of pollution scrubbed per second. The following table lists some popular early-game options for turbine materials. See the Large Steam Turbine page and/or the GTNH Power Planner for more.

Tier Size Material Efficiency (η) Durability Average Lifespan
LV Small Steel 85% 51,200 284 h
Small Vanadiumsteel 85% 192,000 1,067 h
Small Manasteel 96% 512,000 2,844 h
HV Small Ademic Steel 96% 614,400 3,413 h
Small Shadowmetal 96% 819,200 4,551 h
Small Terrasteel 105% 1,024,000 5,689 h

Pollution

The amount of pollution scrubbed every second depends on the structure tier bonus ( B {\displaystyle {\displaystyle {\text{B}}}} ), the efficiency of the turbine ( η {\displaystyle {\displaystyle \eta }} ), and the tier ( T {\displaystyle {\displaystyle {\text{T}}}} ) of the muffler hatches, as seen in the following equation. There is a summation because muffler hatches do not all need to be the same tier, there can be anywhere between 1-8 of them, and they contribute independently from one another. The floor operator simply rounds down decimal values to the nearest integer. The resulting gibbl/s only applies to the single chunk that the EAF is currently operating on before moving onto the next. Right-click the controller with a Portable Scanner to verify the pollution reduction in gibbl/t.

-gibbl/s = 30 B × η × ∑ ⌊ 2.5 T ⌋ {\displaystyle {\displaystyle {\text{-gibbl/s}}=30{\text{B}}\times \eta \times \sum \lfloor 2.5^{\text{T}}\rfloor }}

The following table lists the corresponding tier value for each type of muffler hatch. Advanced muffler hatches also work, but they are significantly more expensive to craft without any additional benefit to the EAF.

Muffler Hatch LV MV HV EV IV LuV ZPM UV UHV
Tier 1 2 3 4 5 6 7 8 9

Optionally, supply absorption filters through an input bus to double the amount of pollution scrubbed per second. Absorption filters have 30 durability and lose 1 durability every 10 seconds while the machine is active, regardless if there is pollution in a chunk or not. After 300 seconds, the EAF outputs a dirty absorption filter which can be recycled for a chance at its casing back, carbon, dark ashes, and liquid pollution. The liquid pollution can then be distilled in a Distillation Tower for mercury, methane, nitrogen dioxide, sulfuric acid, and ashes. Right-click the controller with a Portable Scanner to check if an absorption filter is active and how many 10 second cycles are left before it expires.

Summary

The following tables summarize the effectiveness (-gibbl/s) of each machine tier with 8 identical muffler hatches and various turbine efficiencies. Multiply these values by two if using absorption filters. Use the calculator linked at the top for custom calculations.

T1 EAF -gibbl/s vs. Muffler Hatches (x8)
LV MV HV EV IV LuV ZPM UV UHV
85% 408 1,224 3,060 7,956 19,788 49,776 124,440 311,100 778,056
95% 456 1,368 3,420 8,892 22,116 55,632 139,080 347,700 869,592
105% 504 1,512 3,780 9,828 24,444 61,488 153,720 384,300 961,128
115% 552 1,656 4,140 10,764 26,772 67,344 168,360 420,900 1,052,664
125% 600 1,800 4,500 11,700 29,100 73,200 183,000 457,500 1,144,200
135% 648 1,944 4,860 12,636 31,428 79,056 197,640 494,100 1,235,736
145% 696 2,088 5,220 13,572 33,756 84,912 212,280 530,700 1,327,272
T2 EAF -gibbl/s vs. Muffler Hatches (x8)
LV MV HV EV IV LuV ZPM UV UHV
85% 428 1,285 3,213 8,354 20,777 52,265 130,662 326,655 816,959
95% 479 1,436 3,591 9,337 23,222 58,414 146,034 365,085 913,072
105% 529 1,588 3,969 10,319 25,666 64,562 161,406 403,515 1,009,184
115% 580 1,739 4,347 11,302 28,111 70,711 176,778 441,945 1,105,297
125% 630 1,890 4,725 12,285 30,555 76,860 192,150 480,375 1,201,410
135% 680 2,041 5,103 13,268 32,999 83,009 207,522 518,805 1,297,523
145% 731 2,192 5,481 14,251 35,444 89,158 222,894 557,235 1,393,636
T3 EAF -gibbl/s vs. Muffler Hatches (x8)
LV MV HV EV IV LuV ZPM UV UHV
85% 449 1,346 3,366 8,752 21,767 54,754 136,884 342,210 855,862
95% 502 1,505 3,762 9,781 24,328 61,195 152,988 382,470 956,551
105% 554 1,663 4,158 10,811 26,888 67,637 169,092 422,730 1,057,241
115% 607 1,822 4,554 11,840 29,449 74,078 185,196 462,990 1,157,930
125% 660 1,980 4,950 12,870 32,010 80,520 201,300 503,250 1,258,620
135% 713 2,138 5,346 13,900 34,571 86,962 217,404 543,510 1,359,310
145% 766 2,297 5,742 14,929 37,132 93,403 233,508 583,770 1,459,999