Skip to content
GT New HorizonsGTNH 2.9.0 · Community server

GT New Horizons · Highly Ultimate Voltage (UHV)

Miniature Wormhole Generator

The Miniature Wormhole Generator (MWG) is a UHV tier multiblock that uses quantum entanglement to transfer high amps of EU instantaneously over large distances or even across dimensions. Sending EU through wormholes is incredibly efficient compared to conventional means since there is only 0.5% power loss--far less than the 5% power loss of P2P tunnels. There is also no cap to the amount of EU transferred other than the size of the laser energy hatches.

Construction

The MWG accepts up to 4 laser source hatches and 4 laser target hatches, but they can only be placed on the center casing of each side for a total of five possible locations. The glass tier determines the maximum energy hatch tier, but there is no limit on the number of amps. Multi-amp and regular energy hatches are not supported. Use the Multiblock Structure Hologram Projector to visualize/build the structure with subchannel "glass" to specify the tier of the glass.

Structure

  • Controller: Front center, 4th layer
  • 0-51 High Power Casing
  • 36 Any Tiered Glass (Tiered)
  • 24 Molecular Casing
  • 22 Fusion Coil Block
  • 8 Europium Reinforced Radiation Proof Machine Casing
  • 0-4 Laser Source Hatch: Any center side casing
  • 0-4 Laser Target Hatch: Any center side casing
  • 1 Maintenance Hatch: Any high power casing
  • 1+ Input Bus: Any high power casing

Important! Important: Each laser target hatch must have a corresponding laser source hatch on the other linked generator on the opposite side. For example, a laser target hatch on the north side of a MWG must have a laser source hatch on the south side of a second, linked generator.

Usage

The wormhole at the center of an active MWG.

Before transferring EU, the MWG must first be linked to another one by placing a quantum entangled singularity inside each of the controller blocks. Recall that quantum entangled singularities are always created in pairs by setting off an explosion within range of a singularity and an enderpearl dust. Using quantum entangled singularities from different pairs will NOT link two generators together. It may be helpful to rename the quantum entangled singularities to help organize and track them.

Next, a regular singularity must be placed in the input bus of both MWGs. The machine consumes a singularity from the sending MWG every time a wormhole is formed. However, wormholes last indefinitely as long as power is constantly flowing through it. The wormhole only starts decaying if there is no power in the buffer of either laser energy hatch, or the machine is manually turned off.

Once a wormhole is created, it takes a few seconds to grow in size which is displayed within the GUI of the controller. More power is transferred the larger it gets, up to the maximum EU/t of the laser energy hatches. The rate at which the wormhole grows depends on the size of the laser energy hatches, with overclocks. Right click the controller with a screwdriver to disable overclocking and save on a little bit of power, but the wormhole takes longer to reach maximum size.

The MWG can operate in full duplex, meaning it can have both laser source and laser target hatches to send and receive power at the same time. However, each pair of energy hatches is effectively its own channel and entirely independent from the other energy hatches--they do not add or subtract from one another.

Trivia

  • Moving the render block at the center of the animation (ie. with a teleposer) makes it stay around permanently.