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Thaumcraft Wands


Wands are a Thaumaturge's greatest tool. They are used to craft magical objects, activate blocks such as the crucible, initiate infusion crafts, leverage foci, etc. There are a few different types of wands, listed below, for specializing in either arcane crafting, equipping foci, or storing vis. The research for their components are primarily under the Thaumaturgy and Apocrypha tabs in the Thaumonomicon.

  • Wand - Basic tool for arcane crafting, equipping foci, and storing vis. Requires 2 wand caps.
  • Scepter - Specializes in arcane crafting. Provides +50% vis capacity and -10% vis cost, but cannot equip foci. Requires 3 wand caps & primal charm.
  • Staff - Specializes in equipping foci. Often provides +150% vis capacity, but does not support arcane crafting. Requires 2 wand caps.
  • Staffter - Specializes in storing vis. Provides +275% vis capacity and -10% vis cost but does not support arcane crafting and cannot equip foci.

Wands are crafted with a rod (or staff core) and 2-3 wand caps depending on the type. The rod material determines the VIS CAPACITY and the cap material determines the VIS COST. There is no restriction on which rods and caps can be crafted together so there is an incredibly high number of possible permutations. Staffters are crafted by using a staff core in the scepter recipe, but there is really no reason to make one anyway.

Wand Cores

The rod/core material determines the VIS CAPACITY of a wand and sometimes provides additional benefits, as seen in the following table. The tier is an artificial label for identifying the Twilight Forest boss drop and screws needed to craft a rod into a wand. Staff cores are always one tier higher than their base rod material. For example, a greatwood rod is tier 2 but a greatwood staff core is tier 2.5. Reed, blazing, obsidian, icy, quartz, bone, and transmutative wand cores are all very similar and often collectively referred to as the "RBOIQBT" wand cores.

Not included in this list is the disposable crystalline wand which is obtained by throwing an inert crystal wand into a planar vortex. As the name suggests, the wand is single-use, starting at full capacity and unable to be recharged. However, it boasts an impressive 250 vis capacity and 90% vis cost--enough to skip directly to a warpwood wand/scepter.

Core Vis Capacity Tier Notes
Wand Scepter Staff
Wood 25 37.5 ---- 1.0 Fully drains nodes even with Node Preserver research
Amber 10 15 25 2.0 Renegerates 1 vis of every aspect every 10 seconds (max 100%)
Greatwood 50 75 125 2.0 ----
Reed 75 112.5 175 2.5 Regenerates 1 aer vis every 10 seconds (max 10%)
Blazing 75 112.5 175 2.5 Regenerates 1 ignis vis every 10 seconds (max 10%)
Obsidian 75 112.5 175 2.5 Regenerates 1 terra vis every 10 seconds (max 10%)
Icy 75 112.5 175 2.5 Regenerates 1 aqua vis every 10 seconds (max 10%)
Quartz 75 112.5 175 2.5 Regenerates 1 ordo vis every 10 seconds (max 10%)
Bone 75 112.5 175 2.5 Regenerates 1 perditio vis every 10 seconds (max 10%)
Transmutative 75 112.5 175 2.5 Instantly refills any aspects below 90% by transmuting other aspects above 90%
Profane 50 75 ---- 2.5 Only obtainable by trading with Heretic villagers; recovers all consumed vis every second (max 100%) at cost of 1 warp per 25.01 vis; after recovering 250 vis it burns out forever and gives 1 extra warp
Thaumium 80 120 ---- 2.5 Regenerates 1 vis of a random uncapped aspect every 2.5 seconds
Livingwood 100 150 ---- 3.0 Regenerates 1 vis of each aspect every 2 seconds (max 100%) at the cost of Botania mana
Witchwood 100 150 50 3.0 Regenerates 1 vis of each aspect every 5 seconds (max 100%) at the cost of 140 Ars Magica 2 mana per vis
Blood 100 150 50 3.0 Regenerates 1 vis of each aspect every 5 seconds (max 100%) at the cost of 500 LP or 1.5 hearts per vis; can kill you if not careful; inflicts weakness III on spell targets when combined with alchemical caps
Blood Infused Wood 100 150 60 3.0 ----
Silverwood 100 150 250 3.0 ----
Void 160 240 ---- 3.0 Regenerates 1 vis of a random uncapped aspect every 2.5 seconds (max 10%)
Necromancer ---- ---- 200 3.0 Quadruples the vis collected from aspect orbs from dead mobs; loses 25% of all vis from other sources; applies wither I for 5 seconds with melee and non-projectile magical attacks
Primal ---- ---- 250 4.0 Regenerates 1 vis of a random uncapped aspect every 2.5 seconds (max 10%)
Tainted 150 225 ---- 4.0 Regenerates 1 vis of each aspect every 5 seconds while in tainted land (max 10%); gains 3 vis of random aspects if the wand is held when you take taint damage
Infernal 150 225 ---- 4.0 Regenerates 1 ignis vis every 5 seconds (max 20%); regenerates 1 vis of all other types every 5 seconds while in the Nether (max 10%); extinguishes fire and removes the wither debuff
Dreamwood 200 300 500 3.0 Regenerates 1 vis of each aspect every 2 seconds (max 100%) at the cost of Botania mana
Warpwood 250 375 500 5.0 Regenerates 1 vis of every aspect at a rate proportional the amount of permanent warp you have (max 100%)
Ichor Woven Silverwood 1,000 1,500 ---- 6.0 Crafts into the crystal studded cosmic neutronium wand

The Twilight Forest bosses only drop enough loot for 1-2 wands, but their trophies can be used to craft as many drops as the player needs. Simply combine the trophy (not-consumed) with salis mundus in an assembler. They can also be obtained through bees if necessary.

Tier Boss Drop Screw Material Tier
1.0 Naga Scale Aluminium LV
2.0 Lich Bone Stainless Steel MV
2.5 Lich Bone Energetic Alloy MV
3.0 Fiery Blood Vibrant Alloy HV
4.0 Fiery Tears Tungstensteel EV
5.0 Carminite Enderium EV
5.5 Carminite Oriharukon EV
6.0 Snow Queen Blood Osmiridium IV

Wand Caps

The cap material determines the VIS COST of a wand, and sometimes provides additional benefits, as seen in the following table. A lower vis cost is always better because that makes using a wand significantly cheaper and more efficient. Some wand caps have varying discounts for different aspects, and some even increase the overall vis cost. The crafting cost only affects crafting a wand or upgrading a wand. It does NOT multiply the cost of normal arcane crafting.

Cap Vis Cost Crafting Cost Notes
Terrasteel 180% 1x ----
Iron 110% 0x Fully drains nodes even with Node Preserver research
Copper 110% (100% ordo/perditio) 1x ----
Gold 100% 2x ----
Silver 95% (100% ordo/perditio) 3x ----
Enchanted Cloth 95% 3x ----
Sojourner's 95% 5x When held, passively drains 1 primal vis every second from any node within 8 blocks of the player without damaging them
Mechanist's 95% 5x Drains vis from nodes twice as fast
Thaumium 90% 5x ----
Vinteum 90% 5x Reduces the Ars Magica mana cost of Witchwood cores' vis regeneration by ~50%
Alchemical 90% (80% aqua) 6x 20% discount on LP costs for regenerating vis
Shadow-Imbued Cloth 85% 5x ----
Manasteel 85% 6x 25% discount on Botania mana costs for regenerating vis
Thauminite 85% 6x ----
Blood Infused Iron 85% (80% aqua) 6x ----
Crimson-Stained Cloth 80% 6x ----
Void Metal 80% 7x ----
Elementium 70% 7x 25% discount on Botania mana costs for regenerating vis
Shadowmetal 70% 8x ----
Ichorium 70% 8x ----

Wand Augments

There are three augments, listed below, that can be permanently added to a wand or scepter to improve it. The research notes can be found under Thaumic Machina in the Thaumonomicon. All three augments are added through Arcane Infusion and cannot be removed. Multiple augments can be added to the same wand and are preserved when substituting parts. The thaumium ingot in the vis channels infusion must be from Thaumcraft specifically, not GregTech.

Charge Buffer Vis Channel Contact Discharge
Boosts vis capacity by +25%. Reduces vis cost by 10% (multiplicative) after caps but before all other modifiers. Boosts physical damage by 2 hearts at the cost of 0.15 vis (every type).

Part Substitution

As of GTNH 2.8, wand cores and caps can both be substituted directly without having to create a new wand every time you upgrade. The two research notes are under Thaumaturgy in the Thaumonomicon. Substitution destroys the original parts and costs as much vis as it would to craft the final product directly, but it transfers augments and saves on primal charms. The arcane worktable can even use the vis stored in the wand being upgraded to make the substitution so only 1-2 wands are ever needed to progress. The only thing substitution cannot do is upgrade a wand into a scepter or staff.

Wand Scepter Staff

Progression

The following are some of the fastest and most efficient ways to improve your wand. They minimize the total number of upgrades/substitutions while maintaining a low vis cost for miscellaneous arcane crafting. CB & VC refer to the charge buffer and vis channel augments, respectively. The CB augment does not work on the disposable crystalline wand so its capacity cannot be increased beyond 250.

Augment Discount = { 1.0 , if No Vis Channel  0.9 , if Vis Channel  {\displaystyle {\displaystyle {\text{Augment Discount}}={\begin{cases}1.0,&{\text{if No Vis Channel }}\\0.9,&{\text{if Vis Channel }}\end{cases}}}} Scepter Discount = { 0 % for Wands/Staves 10 % for Scepters/Staffters {\displaystyle {\displaystyle {\text{Scepter Discount}}={\begin{cases}0\%&{\text{for Wands/Staves}}\\10\%&{\text{for Scepters/Staffters}}\end{cases}}}}

Wand Vis Cost ( % ) = ( 100 % − Cap Discount ) × Augment Discount − Scepter Discount {\displaystyle {\displaystyle {\text{Wand Vis Cost}}(\%)=(100\%-{\text{Cap Discount}})\times {\text{Augment Discount}}-{\text{Scepter Discount}}}}

Total Vis Cost ( % ) = ( 100 % − Cap Discount ) × Augment Discount − Scepter Discount − Armor Discount {\displaystyle {\displaystyle {\text{Total Vis Cost}}(\%)=(100\%-{\text{Cap Discount}})\times {\text{Augment Discount}}-{\text{Scepter Discount}}-{\text{Armor Discount}}}}

Focus Vis Cost ( % ) = ( 100 % − Cap Discount ) × Augment Discount − Scepter Discount − Armor Discount − ( 10 % × Frugal level ) {\displaystyle {\displaystyle {\text{Focus Vis Cost}}(\%)=(100\%-{\text{Cap Discount}})\times {\text{Augment Discount}}-{\text{Scepter Discount}}-{\text{Armor Discount}}-(10\%\times {\text{Frugal level}})}}

Path 1: Natural Order

Cap Core Type Screws TF Drop Augments Capacity Vis Cost[1] Effective Capacity
Wand Total
Iron Wood Wand Aluminium Naga Scale ---- 25.00 110% 110% 22.7
Iron Greatwood Wand Stainless Steel Lich Bone ---- 50.00 110% 110% 45.5
Enchanted Cloth Greatwood Wand Stainless Steel Lich Bone ---- 50.00 95.0% 95.0% 52.6
Thauminite Greatwood Wand Stainless Steel Lich Bone ---- 50.00 85.0% 85.0% 58.8
Craft Goggles of Revealing, Bewitched Robe, and Bewitched Leggings
Enchanted Cloth Greatwood Scepter Stainless Steel Lich Bone CB & VC 93.75 75.5% 61.5% 152.4
Thauminite Greatwood Scepter Stainless Steel Lich Bone CB & VC 93.75 66.5% 52.5% 178.6
Craft Nanosuit Goggles of Revealing and Nanosuit Boots of the Traveller / Augment: Integrated Revealing Lens and Augment: Apprentice Striders[2]
Thauminite RBOIQBT Scepter Energetic Alloy Lich Bone CB & VC 140.62 66.5% 47.5% 296.1
Thauminite Silverwood Scepter Vibrant Alloy Fiery Blood CB & VC 187.50 66.5% 47.5% 394.7
Void Metal Silverwood Scepter Vibrant Alloy Fiery Blood CB & VC 187.50 62.0% 43.0% 436.0
Void Metal Void Metal Scepter Vibrant Alloy Fiery Blood CB & VC 300.00 62.0% 43.0% 697.7
Craft Quantum Goggles of Revealing and Quantum Boots of the Traveller / Augment: Integrated Revealing Lens and Augment: Archmage Striders[2]
Void Metal Warpwood Scepter Enderium Carminite CB & VC 468.75 62.0% 41.0% 1,143
Ichorium Warpwood Scepter Enderium Carminite CB & VC 468.75 53.0% 32.0% 1,465
Craft Ichorcloth Robe, Ichorcloth Leggings, and Ichorcloth Boots
Ichorium Ichorium Scepter Osmiridium SQ Blood CB & VC 1,875 53.0% 28.0% 6,696
---- Cosmic Neutronium Wand ---- ---- ---- 9,999,999 0% 0% Infinite

Path 2: Fewest Steps

Cap Core Type Screws TF Drop Augments Capacity Vis Cost[1] Effective Capacity
Wand Total
Iron Wood Wand Aluminium Naga Scale ---- 25.00 110% 110% 22.7
Iron Greatwood Wand Stainless Steel Lich Bone ---- 50.00 110% 110% 45.5
Craft Goggles of Revealing, Bewitched Robe, and Bewitched Leggings
Thauminite Greatwood Wand Stainless Steel Lich Bone ---- 50.00 85.0% 71.0% 70.4
Enchanted Cloth Greatwood Scepter Stainless Steel Lich Bone CB & VC 93.75 75.5% 61.5% 152.4
Craft Nanosuit Boots of the Traveller[3]
Enchanted Cloth RBOIQBT Scepter Energetic Alloy Lich Bone CB & VC 140.62 75.5% 57.5% 244.6
Craft Void Metal Goggles of Revealing and Nano Boots of the Voidwalker
Enchanted Cloth Void Metal Scepter Vibrant Alloy Fiery Blood CB & VC 300.00 75.5% 47.5% 631.6
Ichorium Void Metal Scepter Vibrant Alloy Fiery Blood CB & VC 300.00 53.0% 25.0% 1,200
Craft Ichorcloth Robe, Ichorcloth Leggings, and Quantum Boots of the Voidwalker[3]
Ichorium Ichorium Scepter Osmiridium SQ Blood CB & VC 1,875 53.0% 21.0% 8,929
---- Cosmic Neutronium Wand ---- ---- ---- 9,999,999 0% 0% Infinite

Path 3: "Shortcut"

Cap Core Type Screws TF Drop Augments Capacity Vis Cost[1] Effective Capacity
Wand Total
Iron Wood Wand Aluminium Naga Scale ---- 25.00 110.0% 110.0% 22.7
Iron Greatwood Wand Stainless Steel Lich Bone ---- 50.00 110.0% 110.0% 45.5
Thauminite Greatwood Wand Stainless Steel Lich Bone ---- 50.00 85.0% 85.0% 58.8
Craft Goggles of Revealing, Bewitched Robe, and Bewitched Leggings
Enchanted Cloth Greatwood Scepter Stainless Steel Lich Bone CB & VC 93.75 75.5% 61.5% 152.4
Craft Void Metal Goggles of Revealing and Nanosuit Boots of the Traveller / Augment: Apprentice Striders[2]
----[4] Crystalline Wand ---- ---- VC 250.0 81.0% 58.0% 431.0
Enchanted Cloth Ichorium Scepter Osmiridium SQ Blood CB & VC 1,875 75.5% 52.5% 3,571
Craft Ichorcloth Robe, Ichorcloth Leggings, and Ichorcloth Boots[3]
Ichorium Ichorium Scepter Osmiridium SQ Blood CB & VC 1,875 53.0% 25.0% 7,500
---- Cosmic Neutronium Wand ---- ---- ---- 9,999,999 0% 0% Infinite
  1. ↑ 1.0 1.1 1.2 In-game, theses values are displayed rounded DOWN to the nearest integer
  2. ↑ 2.0 2.1 2.2 These are the mechanical armor counterparts to nanosuit gear. the Integrated Revealing Lens Augment has 1% more discount compared to the nanosuit goggles (Matching the quantum goggles), but that doesn't impact the progression
  3. ↑ 3.0 3.1 3.2 These steps are optional for the wand progression, but help reduce vis cost before the next wand upgrade.
  4. ↑ The crystalline wand has a built-in 10% cap discount. These caps are not craftable. Changing the caps through cap substitution will use the new caps' discount instead