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GT New HorizonsGTNH 2.9.0 · Community server

GT New Horizons · Other systems

Storage

Storage is an endless problem in GTNH. With a wide variety of items due to the extensive modlist, and specific items and fluids being required in large quantities, you need both general and bulk storage, as well as ways to carry them around.

Items

General Storage

Storage Tier Capacity Advantages Disadvantages
Chest Stone 27 Stacks Fairly cheap

Upgradable

May be hard to place next to each other
Double Chest Stone 54 Stacks
Baby Chest Stone 1 Stack Useful for small buffers in automation Not much storage
Copper Chest Stone 45 Stacks Cheap in LV+ (6 ingots each) Expensive in stone age (18 ingots each)

Copper needed for bronze

Iron Chest Stone 54 Stacks Cheap in LV+ (6 ingots each) Expensive in stone age (18 ingots each)

Iron needed for steel

Gold Chest Stone 81 Stacks Cheap in LV+ (6 ingots each)

Gold is generally not needed for anything

Expensive in stone age (18 ingots each)

Gold can be hard to find

Dirt Chest Stone 1 Stack of dirt Stores 1 stack of dirt Stores 1 stack of dirt
Steel Chest LV 72 Stacks Fairly cheap (6 ingots each) Gold chests store more

Steel needed for other uses

Diamond Chest LV 108 Stacks Upgradable into crystal chest (pretty) and obsidian chest (blast proof) Requires a compressor and cutting machine for diamond plates
Dark Steel Chest MV 135 Stacks Dark steel dust can be produced in LV with access to raw silicon dust and then smelted when an MV EBF is available.
Compressed Chest HV 243 Stacks Keeps contents when broken - can be kept in inventory Cannot be upgraded directly from other chests
AE2 EV Depends on setup Autocrafting

Stores items and fluids

Can interface with other storage setups

Fairly complicated.

Requires power (does not void on power loss)

Bad with items with different NBT[1]

Chest Buffer ULV (Stone) - UMV 27 Stacks Can also store some power.

Auto output. Useful for automation.

Small storage.
Super Buffer ULV (Stone) - UHV 256 Stacks Can also store some power.

Auto output. Useful for automation.

Expensive compared to chest buffers

Bulk Storage

Storage Tier Capacity Advantages Disadvantages
JABBA Better Barrels Stone 4,096 Items (base) Can be locked and show amount without seperate tools

Cheaper to upgrade than Storage Drawers

Cannot be colored or have 2 or 4 items, unlike storage drawers
Storage Drawers Stone 4,096 Items (base)

2,048 (1x2, each)

1,024 (2x2, each)

Framed drawers can be retextured More expensive to upgrade compared to Better Barrels
Filing Cabinet LV 270 Stacks or

1,755 Items

Ignores NBT data[1] Significantly worse storage compared to other items
Super Chest I LV 4,000,000 Items Keeps contents when picked up

Built in voiding

Auto output? (unchecked)

II MV 8,000,000 Items
III HV 16,000,000 Items
IV EV 32,000,000 Items
V IV 64,000,000 Items
Quantum Chest I LuV 128,000,000 Items
II ZPM 256,000,000 Items
III UV 512,000,000 Items
IV UHV 1,024,000,000 Items
V UEV 2,147,483,640 Items[2]
AE2 EV Depends on setup Autocrafting

Stores items and fluids

Can interface with other storage setups

Fairly complicated.

Requires power (does not void on power loss)

Bad with items with different NBT[1]

Fluids

Storage Tier Capacity Advantages Disadvantages
Water Tank Stone 400,000L (water only) Passively produces water (up to 25 L/s)

Automatically outputs to connected tanks and pipes (max 800L/s)

Input only from top, output only from sides

Stores only water

Multiblock

Railcraft Tank Iron Stone 576,000L - 10,368,000L Can choose to build in different sizes.

Can add valves for autooutput at 20,000 L/s

Fairly large multiblock

Expensive

Cannot be wallshared

Steel LV 1,152,000L - 20,736,000L
Aluminum MV 2,304,000L - 41,472,000L
Stainless Steel HV 4,608,000L - 82,944,000L
Titanium EV 9,216,000L - 165,888,000L
Tungstensteel IV 18,432,000L - 331,776,000L
Palladium LuV 36,864,000L - 663,552,000L
Iridium ZPM 55,296,000L - 995,328,000L
Osmium UV 73,728,000L - 1,327,104,000L
Neutronium UHV 110,592,000L - 1,990,656,000L
(Tier) Tank ULV (Stone) 32,000L Portable

Can fill/empty buckets and cells automatically

Low storage

No auto output

LV 64,000L
MV 128,000L
HV 256,000L
Super Tank I MV 4,000,000L Portable

Can fill/empty buckets and cells automatically

Auto output

II HV 8,000,000L
III HV 16,000,000L
IV EV 32,000,000L
V IV 64,000,000L
Quantum Tank I LuV 128,000,000L
II ZPM 256,000,000L
III UV 512,000,000L
IV UHV 1,024,000,000L
V UEV 2,147,483,640L[2]
TFFT I LV (Materials)

HV (Crafting)

40,000L (per fluid, per block) Expandable

Upgradable

Stores 25 different fluids.

Multiblock

Requires power (does not void storage on power loss)

Fluids can only be at most 1/25th of the storage

II MV (Materials)

HV (Crafting)

160,000L (per fluid, per block)
III HV 640,000L (per fluid, per block)
IV EV 2,560,000L (per fluid, per block)
V IV 10,240,000L (per fluid, per block)
VI IV (Scanning)

LuV (Crafting)

81,920,000L (per fluid, per block)
VII ZPM (Scanning)

UV (Crafting)

5,242,880,000L (per fluid, per block)
VIII ZPM (Scanning)

UEV (Crafting)

335,544,320,000L (per fluid, per block)
IX UHV (Scanning)

UMV (Crafting)

21,474,836,480,000L (per fluid, per block)
X UIV (Scanning)

UXV (Crafting)

43,980,465,111,040,000L (per fluid, per block)
YOTTank 1 HV (Crafting)

IV (Tank)

1,000,000L (per block) Expandable

Expands upwards instead of sideways

Upgradable

Requires no power unless connected to AE2 network

Multiblock

Cannot use fluid detector cover to read fluid amount

2 IV 100,000,000L (per block)
3 LuV (Crafting)

EV (Scanning)

10,000,000,000L (per block)
4 ZPM (Crafting)

IV (Scanning)

1,000,000,000,000L (per block)
5 UV (Crafting)

LuV (Scanning)

100,000,000,000,000L (per block)
6 UHV (Crafting)

UV (Scanning)

10,000,000,000,000,000L (per block)
7 UEV (Crafting)

UV (Scanning)

1,000,000,000,000,000,000L (per block)
8 UIV (Crafting)

UHV (Scanning)

100,000,000,000,000,000,000L (per block)
9 UMV (Crafting)

UEV (Scanning)

10,000,000,000,000,000,000,000L (per block)
10 UXV (Crafting)

UIV (Scanning)

1,000,000,000,000,000,000,000,000L (per block)
AE2 EV Depends on setup Autocrafting

Stores items and fluids

Can interface with other storage setups

Fairly complicated.

Requires power (does not void on power loss)

Bad with items with different NBT[1]

  1. ↑ 1.0 1.1 1.2 1.3 Such as items with different durability or enchantments
  2. ↑ 2.0 2.1 Approximately the signed 32 bit integer limit