GT New Horizons Wiki
The official GTNH wiki, mirrored in reading order: install and setup, every voltage tier from Stone Age to UXV, the basics behind GregTech machines, and the major side mods. The in-game quest book is still the final authority for recipes on this server.
Getting started
21 entries
Install the pack, set up a server, learn the controls and keep your world safe.
Stone Age
21 entries
Your first days: flint tools, food, ore prospecting and the first coke oven.
Steam Age
16 entries
Bronze machines, boilers and the bricked blast furnace that unlock the electric age.
Low Voltage (LV)
6 entries
First electricity, the electric blast furnace, oil and the first real ore processing.
Medium Voltage (MV)
12 entries
Larger boilers, pyrolysis, drilling rigs and the first industrial farms.
High Voltage (HV)
19 entries
Distillation towers, cleanrooms, vacuum freezers and chemical processing at scale.
Extreme Voltage (EV)
25 entries
Platinum processing, nuclear power and the first big multiblock production lines.
Insane Voltage (IV)
44 entries
The assembly line era: tungstensteel, reactors and specialised megastructures.
Ludicrous Voltage (LuV)
24 entries
Fusion, mega machines and the ore processing chains that feed them.
Zero Point Module (ZPM)
16 entries
Naquadah, plasma, void mining and the first truly endgame multiblocks.
Ultimate Voltage (UV)
17 entries
Space elevators, quantum computing and the research chain for the final tiers.
Highly Ultimate Voltage (UHV)
6 entries
Naquadah fuel, integrated ore factories and the machines just below the endgame.
Extremely Ultimate Voltage (UEV)
7 entries
Plasma forges, quantum force transformers and exotic matter production.
Insanely Ultimate Voltage (UIV)
9 entries
Antimatter, black holes and the last machines before the Stargate.
Mega Ultimate Voltage (UMV)
2 entries
The Eye of Harmony and the top of the conventional tech tree.
Extended Mega Ultimate Voltage (UXV)
2 entries
The Stargate: the goal every GTNH run is built towards.
GTNH Basics
10 entries
How tiers, machines, pipes, covers, pollution and power actually work.
Space & dimensions
8 entries
Rockets, planets, space dungeons and the dimensions worth visiting.
OpenComputers
6 entries
Programmable automation, reactors and crop breeding with OpenComputers.
ProjectRed
3 entries
Redstone logic, transportation and fabrication in GTNH.
Bees
6 entries
Breeding, alvearies, combs and the bees that make GTNH life easier.
Crops & farming
6 entries
CropsNH, IC2 crops, tree breeding and industrial farming.
Thaumcraft
12 entries
Research, essentia, warp and the Thaumcraft machines that fit GTNH progression.
Blood Magic
6 entries
Blood altars, orbs and the rituals that are worth automating.
Botania
7 entries
Mana generation, Alfheim and the Botania flowers GTNH has rebalanced.
Witchery
3 entries
Altars, potion brewing and the Witchery gear worth crafting.
Other systems
7 entries
Storage, gear, tools, Factory Manager, flowcharts and community pages.