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GT New Horizons · Bees

Biome

Biomes are a set of environmental factors for a defined area, set during world generation. Every block in a Minecraft dimension belongs to a biome. Biomes set what structures, plants, trees and animals will be placed, the color of grass, water and sky, allowed weather, temperature and humidity. Biome does not directly affect Ore Generation, which is dependent only on the presence or absence of stone at the Y-level the ore vein attempts to generate at. GTNH uses custom world generation, mostly from a combination of Biomes o' Plenty (BoP) and Real World Generation (RWG). As such many of the biomes available in the game code are not actually used - this includes all Overworld vanilla biomes, all ocean biomes, and duplicates of similar biomes between BoP and RWG. The majority of biomes can still be created using Biome Alteration methods from Witchery, Blood Magic or Thaumcraft.

Temperature and Altitude

While humidity is a constant within a given biome, temperature varies slightly from block to block and is influenced by altitude. The values in the biome table reflect baseline values at sea level (Y63). Increasing height lowers temperature by 1°F for every six blocks of elevation. Altitude has no effect on temperatures between Y1 and Y63. In a Woodland at Y254, the climate would be 28°F / 40% humidity, while the same spot at Y63 has a 60°F / 40% humidity.

Bees

Humidity Range
Arid 29% or less
Normal 30% - 89%
Damp 90%+
Climate Range
Icy -1% or less
Cold 0% - 34%
Normal 84% - 35%
Warm 85% - 99%
Hot 100%+
Hellish 200%+[1]
  1. ↑ Must be in a Nether biome

Bees will only work in certain climates, which varies by species & tolerances. Additionally they will only produce their specialty combs in a preferred habitat (Jubilant) - one that matches the species listed Climate/Humidity. Increases in altitude reduces temperature, which may change the climate if it's close to a break point. The maximum change possible is -32% (Y63 -> Y254). The percentage values for Temperature shown in bee housings equate directly with the F° temperature shown by InGame Info XML.

Alvearies can have climate control blocks that change temperature and humidity.

IC2 Crops

Value Tag
10 SWAMP, JUNGLE
5 FOREST, MUSHROOM
2 RIVER

IC2 takes the highest value tag associated with a biome to determine nutrients. Nutrients cannot be lower than zero, meaning that only five tags actually influence crop growth. Higher nutrient value and humidity biomes grow crops faster. The max humidity/nutrient biomes are Bamboo Forest, Bayou, Bog, Dead Swamp, Fen, Fungi Forest, Lush Swamp, Rainforest, Sludgepit, Tropical Rainforest, Wetland, Undergarden, Fire Swamp, Twilight Swamp, Wet River, and River Oasis.

For a more in depth calculator, see the IC2 crop growth tool.

Biome Tools

  • Habitat Locator - Finds the closest biome a given Forestry bee can work in, costs Honey Drops.
  • Nature's Compass - Can locate specific biomes within a 10k block radius.
  • Book of Biomes (Extended Edition) - biome rainfall, temperature, snowfall and lightning capacity.
Caution! Caution: Not every biome on this table can generate naturally, and some are exclusive to Dimensions other than the Overworld.
Biome[1] Mod[2] Page #[3] IC2‑N[4] IC2‑H[5] Temp. Humid. Climate[6] Tags
Ocean MC 276 0 10 50% 50% Normal / Normal OCEAN
Plains MC 136 0 0 80% 40% Normal / Normal PLAINS
Desert MC 178 0 0 200% 0% Hot / Arid HOT DRY SANDY
Extreme Hills MC 084 0 5 20% 30% Cold / Normal MOUNTAIN HILLS
Forest MC 012 5 6 70% 80% Normal / Normal FOREST
Taiga MC 013 5 7 25% 80% Cold / Normal COLD CONIFEROUS FOREST
Swampland MC 222 10 10 80% 90% Normal / Damp WET SWAMP
River MC 257 2 9 50% 50% Normal / Normal RIVER
Hell MC n/a 0 0 200% 0% Hellish / Arid HOT DRY NETHER
Sky MC n/a 0 0 50% 50% Normal / Normal COLD DRY END
FrozenOcean MC 201 0 10 0% 50% Icy / Normal COLD OCEAN SNOWY
FrozenRiver MC 202 2 9 0% 50% Icy / Normal COLD RIVER SNOWY
Ice Plains MC 203 0 0 0% 50% Icy / Normal COLD SNOWY WASTELAND
Ice Mountains MC 123 0 5 0% 50% Icy / Normal COLD MOUNTAIN SNOWY
MushroomIsland MC n/a 5 8 90% 100% Warm / Damp MUSHROOM
MushroomIslandShore MC 002 5 8 90% 100% Warm / Damp MUSHROOM BEACH
Beach MC 001 0 6 80% 40% Normal / Normal BEACH
DesertHills MC 086 0 4 200% 0% Hot / Arid HOT DRY HILLS SANDY
ForestHills MC 015 5 6 70% 80% Normal / Normal FOREST HILLS
TaigaHills MC 014 5 7 25% 80% Cold / Normal COLD CONIFEROUS FOREST HILLS
Extreme Hills Edge MC 124 0 5 20% 30% Cold / Normal MOUNTAIN
Jungle MC n/a 10 10 95% 90% Warm / Damp HOT DENSE WET JUNGLE
JungleHills MC 087 10 10 95% 90% Warm / Damp HOT DENSE WET JUNGLE HILLS
JungleEdge MC 016 10 10 95% 80% Warm / Normal HOT WET JUNGLE FOREST
Deep Ocean MC 278 0 10 50% 50% Normal / Normal OCEAN
Stone Beach MC 003 0 6 20% 30% Cold / Normal BEACH
Cold Beach MC 004 0 6 5% 30% Icy / Normal COLD SNOWY BEACH
Birch Forest MC 017 5 6 60% 60% Normal / Normal FOREST
Birch Forest Hills MC 018 5 6 60% 60% Normal / Normal FOREST HILLS
Roofed Forest MC 019 5 7 70% 80% Normal / Normal DENSE SPOOKY FOREST
Cold Taiga MC 020 5 7 -50% 40% Icy / Normal COLD CONIFEROUS FOREST SNOWY
Cold Taiga Hills MC 021 5 7 -50% 40% Icy / Normal COLD CONIFEROUS FOREST HILLS SNOWY
Mega Taiga MC 022 5 7 30% 80% Cold / Normal COLD CONIFEROUS FOREST
Mega Taiga Hills MC 023 5 7 30% 80% Cold / Normal COLD CONIFEROUS FOREST HILLS
Extreme Hills+ MC 024 5 6 20% 30% Cold / Normal SPARSE FOREST MOUNTAIN
Savanna MC 137 0 0 120% 0% Hot / Arid HOT SPARSE SAVANNA PLAINS
Savanna Plateau MC 138 0 0 100% 0% Hot / Arid HOT SPARSE SAVANNA PLAINS
Mesa MC 118 0 0 200% 0% Hot / Arid MESA SANDY
Mesa Plateau F MC 119 0 0 200% 0% Hot / Arid SPARSE MESA SANDY
Mesa Plateau MC 120 0 0 200% 0% Hot / Arid MESA SANDY
Alps Forest BoP 026 5 6 0% 50% Icy / Normal COLD FOREST MOUNTAIN SNOWY
Alps BoP 126 0 5 0% 50% Icy / Normal COLD MOUNTAIN SNOWY
Arctic BoP 210 0 0 5% 50% Icy / Normal COLD DEAD SNOWY WASTELAND
Bamboo Forest BoP 027 10 10 120% 90% Hot / Damp DENSE JUNGLE LUSH FOREST
Bayou BoP 223 10 10 80% 90% Normal / Damp WET LUSH OCEAN RIVER SWAMP
Bog BoP 028 10 10 50% 90% Normal / Damp WET DEAD FOREST SWAMP
Boreal Forest BoP 029 5 7 50% 60% Normal / Normal DENSE CONIFEROUS LUSH FOREST
Brushland BoP 139 0 0 120% 10% Hot / Arid HOT DRY SAVANNA PLAINS
Canyon BoP 092 0 5 100% 30% Hot / Normal HOT SPARSE DRY MOUNTAIN HILLS SANDY
Canyon Ravine BoP 093 0 4 100% 30% Hot / Normal HOT DRY HILLS SANDY
Chaparral BoP 140 0 0 80% 60% Normal / Normal SPARSE PLAINS
Cherry Blossom Grove BoP 030 5 7 60% 80% Normal / Normal LUSH MAGICAL FOREST
Coniferous Forest BoP 031 5 7 50% 50% Normal / Normal DENSE CONIFEROUS FOREST HILLS
Coral Reef BoP 264 2 10 50% 90% Normal / Damp OCEAN RIVER
Crag BoP 129 0 7 100% 0% Hot / Arid DRY SPOOKY DEAD MOUNTAIN WASTELAND
Dead Forest BoP 033 5 7 40% 30% Normal / Normal SPARSE SPOOKY DEAD FOREST
Dead Swamp BoP 225 10 10 70% 90% Normal / Damp SPARSE SPOOKY DEAD SWAMP
Deciduous Forest BoP 034 5 6 60% 80% Normal / Normal DENSE DRY FOREST
Dry River BoP? 160 0 0 100% 0% Hot / Arid HOT DRY PLAINS SANDY
Eucalyptus Forest BoP 161 0 10 90% 100% Warm / Damp HOT WET PLAINS
Fen BoP 035 10 10 40% 40% Normal / Normal WET DEAD FOREST SWAMP
Flower Field BoP 141 0 7 60% 70% Normal / Normal LUSH PLAINS
Frost Forest BoP 036 5 6 0% 50% Icy / Normal COLD SPARSE FOREST SNOWY
Fungi Forest BoP 037 10 10 90% 100% Warm / Damp WET LUSH MUSHROOM MAGICAL FOREST SWAMP
Garden BoP 142 0 7 70% 80% Normal / Normal LUSH MAGICAL PLAINS
Glacier BoP 096 0 4 0% 20% Icy / Arid COLD DEAD HILLS SNOWY
Grassland BoP 097 10 10 60% 70% Normal / Normal SPARSE LUSH PLAINS HILLS SWAMP
Grove BoP 038 0 7 70% 80% Normal / Normal DENSE LUSH FOREST PLAINS
Heathland BoP 145 0 0 80% 20% Normal / Arid DRY SAVANNA PLAINS
Highland BoP 098 0 5 50% 80% Normal / Normal SPARSE MOUNTAIN HILLS
Jade Cliffs BoP 039 5 6 80% 90% Normal / Damp DENSE FOREST MOUNTAIN
Kelp Forest BoP 046 5 10 50% 90% Normal / Damp OCEAN RIVER FOREST
Land of Lakes BoP 162 0 10 50% 90% Normal / Damp WET PLAINS
Land of Lakes Marsh BoP 239 10 10 50% 90% Normal / Damp WET SWAMP
Lavender Fields BoP 146 0 7 60% 70% Normal / Normal SPARSE LUSH PLAINS
Lush Desert BoP 188 0 7 110% 50% Hot / Normal HOT DRY SAVANNA LUSH SANDY
Lush River BoP 163 2 9 70% 80% Normal / Normal RIVER PLAINS
Lush Swamp BoP 229 10 10 70% 100% Normal / Damp WET LUSH OCEAN RIVER SWAMP
Mangrove BoP 040 5 10 80% 90% Normal / Damp WET LUSH OCEAN RIVER FOREST
Maple Woods BoP 041 5 6 20% 80% Cold / Normal COLD FOREST
Marsh BoP 230 10 10 50% 90% Normal / Damp SPARSE WET LUSH OCEAN RIVER SWAMP
Meadow Forest BoP 043 5 7 70% 70% Normal / Normal LUSH FOREST PLAINS
Meadow BoP 042 5 7 70% 70% Normal / Normal LUSH FOREST PLAINS
Moor BoP 099 10 10 50% 100% Normal / Damp SPARSE WET HILLS SWAMP
Mountain BoP 044 5 6 50% 10% Normal / Arid DRY FOREST MOUNTAIN
Mystic Grove BoP 045 5 10 70% 100% Normal / Damp WET LUSH MAGICAL FOREST
Oasis BoP 189 10 10 200% 30% Hot / Normal HOT DRY JUNGLE LUSH SANDY
Ominous Woods BoP 047 10 10 50% 90% Normal / Damp SPOOKY DEAD MAGICAL FOREST SWAMP
Orchard BoP 048 5 7 70% 70% Normal / Normal SPARSE LUSH FOREST PLAINS
Origin Valley BoP 164 0 0 70% 80% Normal / Normal PLAINS
Outback BoP 150 0 0 130% 5% Hot / Arid HOT DRY SAVANNA PLAINS SANDY
Polar Chasm BoP 165 0 0 200% 0% Hot / Arid HOT DRY SAVANNA PLAINS
Prairie BoP 151 0 0 80% 30% Normal / Normal SPARSE DRY PLAINS
Quagmire BoP 233 10 10 80% 90% Normal / Damp WET SPOOKY DEAD SWAMP WASTELAND
Rainforest BoP 049 10 10 100% 100% Hot / Damp DENSE WET JUNGLE LUSH FOREST HILLS
Redwood Forest BoP 050 5 7 70% 70% Normal / Normal DENSE CONIFEROUS FOREST
Sacred Springs BoP 051 5 10 50% 50% Normal / Normal DENSE WET LUSH MAGICAL FOREST MOUNTAIN
Scrubland BoP 152 0 0 120% 0% Hot / Arid HOT SPARSE DRY SAVANNA PLAINS
Seasonal Forest Clearing BoP 166 0 0 50% 80% Normal / Normal PLAINS
Seasonal Forest BoP 052 5 7 50% 80% Normal / Normal DENSE LUSH FOREST
Shield BoP 053 5 10 50% 80% Normal / Normal WET CONIFEROUS OCEAN RIVER FOREST
Shrubland BoP 153 0 0 60% 5% Normal / Arid SPARSE DRY PLAINS
Silkglades BoP 054 10 10 50% 90% Normal / Damp SPOOKY DEAD FOREST SWAMP
Sludgepit BoP 055 10 10 80% 90% Normal / Damp WET SPOOKY DEAD FOREST SWAMP WASTELAND
Snowy Coniferous Forest BoP 032 5 7 0% 50% Icy / Normal COLD DENSE CONIFEROUS FOREST HILLS SNOWY
Spectral Garden BoP 167 0 0 200% 0% Hot / Arid HOT DRY SAVANNA PLAINS
Spruce Woods BoP 056 5 7 70% 80% Normal / Normal DENSE CONIFEROUS LUSH FOREST
Steppe BoP 154 0 0 70% 5% Normal / Arid HOT SPARSE DRY SAVANNA DEAD PLAINS SANDY
Temperate Rainforest BoP 057 5 10 80% 120% Normal / Damp WET CONIFEROUS LUSH FOREST HILLS
Thicket BoP 058 5 6 60% 20% Normal / Arid DENSE DRY DEAD FOREST PLAINS
Tropical Rainforest BoP n/a 10 10 120% 100% Hot / Damp HOT DENSE WET JUNGLE LUSH
Tropics BoP 005 10 10 120% 100% Hot / Damp WET JUNGLE LUSH OCEAN RIVER BEACH
Tundra BoP 248 0 0 20% 50% Cold / Normal COLD SPARSE DRY DEAD WASTELAND
Visceral Heap BoP 310 0 7 200% 0% Hellish / Arid SPOOKY NETHER
Volcano BoP 134 0 5 200% 5% Hellish / Arid HOT DRY MOUNTAIN WASTELAND
Wasteland BoP 250 0 7 100% 5% Hot / Arid SPARSE SPOOKY DEAD WASTELAND
Wetland BoP 059 10 10 60% 90% Normal / Damp DENSE WET LUSH FOREST SWAMP
Woodland BoP 060 5 6 60% 40% Normal / Normal DENSE DRY FOREST
Xeric Shrubland BoP 168 0 0 100% 20% Hot / Arid HOT PLAINS SANDY
Dense Forest BoP? 169 0 0 70% 70% Normal / Normal PLAINS
Ocean Oil Field BC 259 2 10 50% 50% Normal / Normal OCEAN RIVER
Desert Oil Field BC 183 0 0 200% 0% Hot / Arid SANDY
Boneyard BoP 244 0 7 200% 0% Hellish / Arid SPOOKY NETHER WASTELAND
Sunflower Plains MC 170 0 0 80% 40% Normal / Normal PLAINS
Desert M MC 171 0 0 200% 0% Hot / Arid HOT DRY PLAINS SANDY
Extreme Hills M MC 104 0 4 20% 30% Cold / Normal HILLS
Flower Forest MC 080 5 6 70% 80% Normal / Normal FOREST HILLS
Taiga M MC 106 0 4 25% 80% Cold / Normal HILLS
Swampland M MC 240 10 10 80% 90% Normal / Damp WET SWAMP
Storage Cell AE2 172 0 0 -10000% 50% Icy / Normal COLD PLAINS
Corrupted Sands BoP 187 0 7 200% 0% Hellish / Arid SPOOKY NETHER SANDY
Phantasmagoric Inferno BoP 305 0 7 200% 0% Hellish / Arid SPOOKY NETHER
Undergarden BoP 309 10 10 200% 0% Hellish / Arid JUNGLE SPOOKY NETHER
Ice Plains Spikes MC 107 0 4 0% 50% Icy / Normal COLD HILLS SNOWY
moon GC n/a 0 0 50% 0% Normal / Arid COLD DRY DEAD
marsFlat GC 184 0 0 50% 0% Normal / Arid COLD DRY DEAD SANDY
asteroids GC 298 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
space (Galacticraft) GC 173 0 0 50% 0% Normal / Arid DRY PLAINS
Jungle M MC 108 0 10 95% 90% Warm / Damp HOT WET HILLS
JungleEdge M MC 109 0 4 95% 80% Warm / Normal HOT HILLS
Birch Forest M MC 110 0 4 60% 60% Normal / Normal HILLS
Birch Forest Hills M MC 111 0 4 60% 60% Normal / Normal HILLS
Roofed Forest M MC 112 0 4 70% 80% Normal / Normal HILLS
Cold Taiga M MC 113 0 4 -50% 40% Icy / Normal COLD HILLS SNOWY
Mega Spruce Taiga MC 081 5 6 25% 80% Cold / Normal DENSE FOREST
Extreme Hills+ M MC 114 0 4 20% 30% Cold / Normal HILLS
Savanna M MC 115 0 4 110% 0% Hot / Arid HOT SPARSE DRY SAVANNA HILLS
Savanna Plateau M MC 116 0 4 100% 0% Hot / Arid HOT SPARSE DRY SAVANNA HILLS
Mesa (Bryce) MC 174 0 0 200% 0% Hot / Arid HOT DRY PLAINS SANDY
Mesa Plateau F M MC 082 5 6 200% 0% Hot / Arid HOT DRY FOREST SANDY
Mesa Plateau M MC 175 0 0 200% 0% Hot / Arid HOT DRY PLAINS SANDY
Twilight Clearing TF 159 0 0 80% 40% Normal / Normal SPARSE PLAINS
Dark Forest TF 077 5 7 70% 80% Normal / Normal DENSE SPOOKY FOREST
Dark Forest Center TF 079 5 7 70% 80% Normal / Normal DENSE SPOOKY MAGICAL FOREST
Dense Mushroom Forest TF 076 5 8 80% 100% Normal / Damp MUSHROOM FOREST
Fire Swamp TF 238 10 10 100% 40% Hot / Normal HOT SWAMP WASTELAND
Twilight Glacier TF 219 0 0 0% 10% Icy / Arid COLD SNOWY WASTELAND
Twilight Highlands TF 071 5 7 40% 70% Normal / Normal CONIFEROUS FOREST MOUNTAIN
Highlands Center TF 121 0 0 30% 20% Cold / Arid DRY DEAD MESA WASTELAND
Twilight Lake TF 294 0 10 66% 100% Normal / Damp OCEAN
Firefly Forest TF 075 5 7 50% 100% Normal / Damp LUSH FOREST
Mushroom Forest TF 072 5 8 80% 80% Normal / Normal MUSHROOM FOREST
Oak Savanna TF 074 5 6 90% 0% Warm / Arid SPARSE FOREST
Twilight Stream TF 274 2 9 50% 100% Normal / Damp RIVER
Twilight Swamp TF 237 10 10 80% 90% Normal / Damp WET SWAMP
Thornlands TF 103 0 4 30% 20% Cold / Arid DRY DEAD HILLS WASTELAND
Twilight Forest TF 069 5 6 50% 50% Normal / Normal FOREST
Dense Twilight Forest TF 070 5 6 70% 80% Normal / Normal DENSE FOREST
Enchanted Forest TF 078 5 6 50% 50% Normal / Normal MAGICAL FOREST
Eerie TC 296 0 7 50% 50% Normal / Normal SPOOKY MAGICAL
Eldritch TC 297 0 7 50% 50% Normal / Normal SPOOKY END MAGICAL
Magical Forest TC 025 5 6 70% 60% Normal / Normal MAGICAL FOREST
Tainted Land TC 242 0 6 50% 50% Normal / Normal MAGICAL WASTELAND
Snowy Forest BoP 073 5 7 12.5% 90% Cold / Damp COLD CONIFEROUS FOREST SNOWY
Toxic Everglades GT 083 5 6 50% 70% Normal / Normal DENSE DEAD FOREST HILLS
Ice River RWG 214 2 9 0% 10% Icy / Arid COLD RIVER SNOWY
Space (galaxyspace) GC 314 0 7 50% 0% Normal / Arid COLD, DRY, SPOOKY, DEAD
Cold River RWG 061 5 9 50% 40% Normal / Normal COLD CONIFEROUS RIVER FOREST
Venus GC 325 0 7 100% 0% Hot / Arid COLD DRY SPOOKY DEAD
Pluto GC 321 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Temperate River RWG 062 5 9 80% 60% Normal / Normal COLD RIVER FOREST
Pluto2 GC 322 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Hot River RWG 192 2 9 80% 20% Normal / Arid HOT DRY RIVER SANDY
Pluto3 GC 323 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Wet River RWG 272 10 10 90% 90% Warm / Damp HOT WET JUNGLE RIVER
Pluto4 GC 324 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
River Oasis RWG 273 10 10 90% 90% Warm / Damp HOT WET JUNGLE RIVER
Kuiper Belt GC 320 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Ice Ocean RWG 006 0 10 0% 10% Icy / Arid COLD OCEAN SNOWY BEACH
Cold Ocean RWG 007 5 10 50% 40% Normal / Normal COLD CONIFEROUS OCEAN FOREST BEACH
Io GC 326 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Temperate Ocean RWG 008 5 10 80% 60% Normal / Normal COLD OCEAN FOREST BEACH
IoAsh GC 327 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
Hot Ocean RWG 009 0 10 80% 20% Normal / Arid HOT DRY OCEAN SANDY BEACH
Titan GC 328 0 7 50% 0% Normal / Arid COLD DRY SPOOKY DEAD
BarnardaCShores GC 315 0 7 116% 0% Hot / Arid COLD DRY SPOOKY DEAD
BarnardaCHills GC 316 0 7 116% 0% Hot / Arid COLD DRY SPOOKY DEAD
BarnardaCLowPlains GC 317 0 7 116% 0% Hot / Arid COLD DRY SPOOKY DEAD
Ocean Oasis RWG 011 10 10 90% 90% Warm / Damp HOT WET JUNGLE OCEAN BEACH
Snow Forest RWG 065 5 7 0% 10% Icy / Arid COLD CONIFEROUS FOREST SNOWY
Snow Desert RWG 216 0 0 0% 10% Icy / Arid COLD SNOWY WASTELAND
Cold Plains RWG 252 0 0 20% 20% Cold / Arid COLD WASTELAND
Cold Forest RWG 066 5 7 50% 40% Normal / Normal COLD DENSE CONIFEROUS FOREST HILLS
Hot Plains RWG 156 0 0 90% 10% Warm / Arid HOT SPARSE SAVANNA PLAINS
Hot Forest RWG 157 0 0 80% 20% Normal / Arid HOT SPARSE SAVANNA PLAINS
Hot Desert RWG 194 0 0 100% 0% Hot / Arid HOT DRY SANDY
Plains (RWG) RWG 158 0 0 60% 40% Normal / Normal PLAINS
Tropical Island RWG n/a 10 10 80% 80% Normal / Normal HOT WET JUNGLE
Redwood RWG 067 5 7 70% 60% Normal / Normal COLD CONIFEROUS FOREST
Jungle (RWG) RWG n/a 10 10 90% 90% Warm / Damp HOT WET JUNGLE
Oasis RWG 176 0 10 90% 90% Warm / Damp HOT WET PLAINS
Temperate Forest RWG 177 0 0 80% 60% Normal / Normal PLAINS
Wet Ocean RWG 010 10 10 90% 90% Warm / Damp HOT WET JUNGLE OCEAN BEACH
BarnardaCFlowers GC 318 0 7 116% 0% Hot / Arid COLD DRY SPOOKY DEAD
BarnardaCOceans GC 319 5 7 116% 0% Hot / Arid COLD DENSE DRY SPOOKY DEAD FOREST HILLS
TCetiE GC n/a 0 7 116% 0% Hot / Arid COLD DRY SPOOKY DEAD
  1. ↑ This information is taken from the Official Spreadsheet, which contains more technical data.
  2. ↑ Source mod of the biome. MC (Minecraft), BoP (Biomes o' Plenty), TC (Thaumcraft), GC (Galacticraft / Galaxyspace), Aus (Australia), RWG (Realistic World Generation), GT (GregTech), TF (Twilight Forest), AE2 (Applied Energistics 2), BC (BuildCraft)
  3. ↑ The biome's corresponding page number in the Witchery Book of Biomes (Extended Edition). Accurate as of v2.8.4.
  4. ↑ Nutrient bonus for IC2 Crops.
  5. ↑ Humidity rating for IC2 Crops.
  6. ↑ Temperature/Humidity. These values are accurate at Y63 (sea level). Increasing elevation will reduce temperature.