GT New Horizons · Zero Point Module (ZPM)
Energy Infuser
The Energy Infuser is a ZPM tier multiblock for simultaneously recharging and repairing equipment. The recharging process is as fast as the energy hatch(es) and perfectly efficient with no loss. Multi-amp and laser energy hatches are supported. The repairing process is capped at 1k durability points per tick and consumes 1k EU + 1L of UU-Matter for every durability point restored. Insert equipment through an input bus and retrieve them from an output bus once they are fully charged and repaired. The Energy Infuser is primarily used to recharge tools for the Tree Growth Simulator, repair damaged armor from the Extreme Entity Crusher, and charge draconium blocks.
Construction
The Energy Infuser has no tiered components. Buses/hatches may replace any high power casing anywhere on the structure. Multi-amp and laser energy hatches are supported, but stocking input buses are not. Use the Multiblock Structure Hologram Projector to visualize/build the structure.
Structure
- Controller: Front center, 3rd layer
- 16 Molecular Coil
- 0-14 High Power Casing
- 10 Molecular Casing
- 1+ Energy Hatch: Any high power casing
- 1 Maintenance Hatch: Any high power casing
- 1+ Input Bus: Any high power casing
- 0+ Input Hatch: Any high power casing
- 1+ Output Bus: Any high power casing
Usage
The Energy Infuser can simultaneously recharge and repair equipment placed in an input bus. That includes items from ANY mod and batteries of ANY voltage. Fully recharged and repaired items are pushed to an output bus for retrieval.
The recharging process is as fast as the energy hatch(es) and perfectly efficient with no loss. A single multi-amp or laser energy hatch can almost instantly recharge most equipment. The repairing process is capped at 1k durability points per tick and consumes 1k EU + 1L of UU-matter for every durability point restored. An ME stocking input hatch can provide more than enough UU-matter to sustain the maximum 20k L/s.