GT New Horizons · Insane Voltage (IV)
Extreme Industrial Greenhouse
The Extreme Industrial Greenhouse (EIG) is an IV tier multiblock for farming thousands of crops without the need for a massive farm. All seeds are grown and harvested within the machine and never physically placed into the world, saving TPS and simplifying logistics. The capacity of the EIG is determined by the tier of the energy hatch and therefore the tier of the glass. CropsNH seeds are NOT supported and should be grown in the Industrial Farm instead. Water is required at all times and Weed-Ex 9000 is required if there are more than 1000 seeds. Otherwise, approximately 1% of seeds are voided with each operation. Fertilizer is optional and boosts the total amount of crops per harvest.
Construction
The EIG has one tiered component. The glass determines the maximum tier of the energy hatch. Buses/hatches may replace any sterile farm casing anywhere on the structure. Multi-Amp and laser energy hatches are not supported, but there can be multiple regular energy hatches for overclocking. The blocks of dirt inside the EIG must be fertilized dirt from the RandomThings mod and the lamps must be purple lamps from the ProjectRed Illumination mod. The lamps cannot be any other color but they can be powered and/or inverted. The dirt is tilled and the water is spawned for free once the structure is formed and therefore does NOT need to be placed manually. A reservoir hatch is recommended over an input hatch for supplying water. Use the Multiblock Structure Hologram Projector to visualize/build the structure with subchannel "glass" to specify the tier of the glass.
Structure
- Controller: Front bottom center
- 102 Any Tiered Glass (Tiered)
- 70-86 Sterile Farm Casing
- 33 Tungstensteel Frame Box
- 21 Fertilized Dirt (RandomThings)
- 3 Purple Lamp (ProjtectRed Illumination, regular or inverted)
- 1+ Energy Hatch: Any casing
- 1 Maintenance Hatch: Any casing
- 1+ Input Bus/Hatch: Any casing
- 1+ Output Bus: Any casing
Wallsharing
EIGs may wallshare each of their sides to save on casings, glass, frame boxes, and buses/hatches. That includes the reservoir hatch for supplying water.
Usage
The EIG has three operating modes, listed below. Switch modes in the configuration menu inside the controller, or by right-clicking the controller with a screwdriver. Seeds may be inserted or extracted through the GUI of the controller while the machine is disabled regardless of the current mode. The operating mode does NOT generate additional seeds, only products.
- Input - Inserts seeds (and any necessary blocks) into the EIG via the input bus. Does not consume power.
- Operating - Grows the seeds and harvests crops. Consumes 1A of power with 1 energy hatch, or 4A of power with 2 energy hatches.
- Output - Extracts seeds (and any necessary blocks) from the EIG via the output bus. Does not consume power.
The IC2 mode in the configuration menu was for IC2 seed bags before they were deprecated in GTNH 2.9. Now, it does nothing, along with the humidity mode, and must be disabled for the machine to run. CropsNH seeds are NOT supported and should be grown in the Industrial Farm instead.
| Default Mode | |||
| Seeds | Vanilla, Pam's HarvestCraft, Thaumcraft, etc. | ||
| Water | 1000L per seed per operation | ||
| Weed-Ex | 1L per seed per operation, if >1000 seeds | ||
| Fertilizer | Up to 2 per seed per operation, +200% boost each | ||
| Capacity
& Speed |
EV | 64 Seeds | 5.0s per operation |
| IV | 128 Seeds | 2.5s per operation | |
| LuV | 256 Seeds | 1.7s per operation | |
| ZPM | 512 Seeds | 1.3s per operation | |
| UV | 1,024 Seeds | 1.0s per operation | |
| UHV | 2,048 Seeds | 1.0s per operation | |
| UEV | 4,096 Seeds | 1.0s per operation | |
| UIV | 8,192 Seeds | 1.0s per operation | |
| UMV | 16,384 Seeds | 1.0s per operation | |
| UXV | 32,768 Seeds | 1.0s per operation | |
Notice that the capacity and speed of the EIG scales with the tier of the energy hatch and therefore the tier of the glass. If there are two energy hatches built into the structure, the machine overclocks to the next voltage tier. The default mode first begins in EV, doubles in capacity with every tier, and reduces down to 1 second per operation for UV+ energy hatches.
The seeds themselves are accelerated 32x their normal speed and require 1,000L of water per operation. They may also need some Weed-Ex 9000 if there are more than 1,000 seeds inside the EIG. Otherwise, approximately 1% of the seeds are voided with each operation. The recipe for Weed-Ex 9000 does not appear in NEI directly--search for it by looking at the uses of regular Weed-Ex in the Industrial Mixing Machine. Insert both the water and the Weed-Ex 9000 through an input hatch anywhere on the structure. Fertilizer is entirely optional and boosts the total output of the machine by up to 400 bonus crops per operation. Exceeding 400 bonus crops voids the unused fertilizer so only supply what is needed.
Recommended Seeds
The following are some recommended seeds for growing in the EIG. Again, CropsNH seeds are NOT supported and should be grown in the Industrial Farm instead.
- Sweed for sugar (oxygen)
- Lazullia for Lapis Lazuli (aluminium, silicon, calcium, sodium, iron)
- Redlon for redstone (silicon, chrome, iron, mercury)
- Glieonia for glowstone (redstone, gold)
- Void Plant for void seeds
- Cotton for cotton (string)
- Sesame/Peanut for seed oil
- Seaweed for seaweed
- Rainbow Cacti for dyes
Automation
Unlike other multiblocks, the EIG does not have void protection and therefore does not stop automatically when there is no space left in the output bus. To solve this issue, place a machine controller cover on the bottom of the controller with an ME level emitter facing into it. Set the cover to DISABLE WITH REDSTONE and set the emitter threshold to the desired amount (ie. 64k sugar).