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GT New HorizonsGTNH 2.9.0 · Community server

GT New Horizons · Medium Voltage (MV)

ExxonMobil Chemical Plant

The ExxonMobil Chemical Plant (Chem Plant) is an MV tier multiblock for advanced chemical reactions. That includes the manufacturing of rocket fuels, nitrobenzene, algae chemistry, the Dangote Distillus, and mutating living solder. The Chem Plant has four independently tiered components and each one changes something different about the machine. The most significant of the four is the metal machine casings which determine the tier of the machine and therefore which recipes it can run. The Chem Plant is generally superseded by the Quantum Force Transformer in UEV, although not for everything.

Construction

The Chem Plant has four different tiered components. The metal machine casings determine the tier of the machine and therefore which recipes it can run. The machine casings determine the maximum voltage tier of the buses/hatches, including the energy hatch. The pipe casings determine the number of parallels and catalyst consumption. The heating coils determine the speed of the machine. Multi-amp and laser energy hatches are not supported, but there can be multiple regular energy hatches for overclocking. Use the Multiblock Structure Hologram Projector to visualize/build the structure with subchannels "casing", "machine_casing", "coil", and "pipe" to specify the tier of those components.

Unique to the Chem Plant is the catalyst housing which is effectively an input bus for the catalysts used in recipes. The housing has 16 active slots (right side) and 16 queue slots (left side) which automatically push catalysts over to the active side if there is enough room. Catalysts are not recognized anywhere else, including in an input bus.

Structure

  • Controller: Front bottom center
  • 70-91 Metal Machine Casing (Tiered)
  • 57 Machine Casing (Tiered)
  • 27 Heating Coil (Tiered)
  • 18 Pipe Casing (Tiered)
  • 0-1 Catalyst Housing: Any metal machine casing
  • 1+ Energy Hatch: Any metal machine casing
  • 1 Maintenance Hatch: Any metal machine casing
  • 1+ Input Bus/Hatch: Any metal machine casing
  • 1+ Output Bus/Hatch: Any metal machine casing

Tiered Components

The following tables summarize the benefits of each tiered component. Be very careful to not turn the machine casings into machine hulls! The length of a recipe with a base processing time of 16.0s and no overclocks is provided as a reference for the heating coil speed bonuses. There is no maximum hatch tier for UHV machine casings, effectively removing the restriction. The chance to damage catalyst is reduced from 20% to 0% if the Chem Plant has tungstensteel pipe casings and at least awakened draconium coils.

The heating coil speed bonus does NOT increase the power consumption of the Chem Plant since the EU/t remains the same despite running for a shorter amount of time. That means higher tier coils indirectly provide an EU discount as well.

Tier Metal Casing Unlocked Recipes
1 Strong Bronze Machine Casing Fermentation Base, Prismarine Precipitate
2 Solid Steel Machine Casing Sticky Resin, Fertilizer, Sulfuric Acid, Acetic Acid, Ethylene, Sodium Hydroxide, Hydrazine
3 Sturdy Aluminium Machine Casing Benzene, Polyethylene, Nitric Acid, Styrene
4 Clean Stainless Steel Machine Casing RP-1 Rocket Fuel, Dense Hydrazine Fuel Mixture, Boric Acid, Industrial Strength Hydrofluoric Acid
5 Stable Titanium Machine Casing Pine Oil, Nitrobenzene, Thorium 232, LFTR Fuel Base
6 Robust Tungstensteel Machine Casing Super Glue, CN3H7O3 Rocket Fuel, Fluorite (F) Ore, Laurenium Casings, Dangote Distillus, Dragonblood
7 Vigorous Laurenium Machine Casing H8N4C2O4 Rocket Fuel, Botmium Casings
8 Rugged Botmium Machine Casing Mutated Living Solder
Tier Coil Speed Example Total EU
1 Cupronickel 50% 32.00s 200%
2 Kanthal 100% 16.00s 100%
3 Nichrome 150% 10.67s 66.7%
4 TPV-Alloy 200% 8.00s 50.0%
5 HSS-G 250% 6.40s 40.0%
6 HSS-S 300% 5.33s 33.3%
7 Naquadah 350% 4.57s 28.6%
8 Naquadah Alloy 400% 4.00s 25.0%
9 Trinium 450% 3.56s 22.2%
10 Fluxed Electrum 500% 3.20s 20.0%
11 Aw. Draconium 550% 2.91s 18.2%
12 Infinity 600% 2.67s 16.7%
13 Hypogen 650% 2.46s 15.4%
14 Eternal 700% 2.29s 14.3%
Tier Machine Casing Max Bus/Hatch Tier
1 LV Machine Casing LV
2 MV Machine Casing MV
3 HV Machine Casing HV
4 EV Machine Casing EV
5 IV Machine Casing IV
6 LuV Machine Casing LuV
7 ZPM Machine Casing ZPM
8 UV Machine Casing UV
9 UHV Machine Casing ----
Tier Pipe Casing Parallels Chance to Damage Catalyst
1 Bronze 2 80%
2 Steel 4 60%
3 Titanium 6 40%
4 Tungstensteel 8 20% (0% with Tier 11+ Coils)

Wallsharing

Chem Plants may wallshare each of their sides to save on metal casings and buses/hatches. That includes the catalyst housing and maintenance hatch. It is highly recommended to share the 49 metal casings on the top layer because they are the most expensive part of the structure, especially for the last two tiers of metal casings.

Usage

The only particularly unique mechanic about the Chem Plant is the consumption of catalyst in some recipes. Catalysts act similar to non-consumable items except they degrade over time and eventually need to be replaced. The probability of damaging a catalyst depends on the tier of the pipe casings, although there is an opportunity for it to drop to 0% if the Chem Plant has tungstensteel pipe casings and at least awakened draconium coils. The amount of damage is only one per parallel and occurs at the very start of recipes so it does not matter if the machine powerfails half-way through. The following table lists all the available catalysts, their durabilities, and the recipes that they are used for.
Note: When using a crafting input buffer the player should put the catalyst in both the input buffer and the catalyst housing for the recipe to work.

Catalyst Durability Recipe(s)
Brown Metal Catalyst 50 Carbon Disulfide
Green Metal Catalyst 50 Propionic Acid, Acetic Acid, Benzene, Styrene
Orange Metal Catalyst 50 2-Ethylanthrahydroquinone, Nitrogen Tetroxide
Blue Metal Catalyst 50 Acetic Anhydride, Aniline
Pink Metal Catalyst 50 Nitric Acid, Hydrogen Cyanide
Purple Metal Catalyst 50 Fluorite (F) Ore
Formaldehyde Catalyst 50 Formaldehyde, 1,1-Dimethylhydrazine
Solid-Acid Catalyst 50 Super Glue
Infinite Mutation Catalyst 50 Mutated Living Solder

Trivia

  • The Chem Plant has the most tiered components (4) out of any multiblock in GTNH.