GT New Horizons · Extreme Voltage (EV)
Industrial Centrifuge
The Industrial Centrifuge is an EV tier multiblock for centrifuging dusts, liquids, and other items into their sub components or constituent elements. The Industrial Centrifuge is a direct upgrade from the singleblock centrifuge because it runs at 200-300% speed, only uses 90% of the EU/t normally required, and offers 4-8 parallels per voltage tier. The exact bonuses scale with the momentum of the Industrial Centrifuge which increases by 2% per second while active and decreases by 8% per second while inactive. It is recommended to passively centrifuge dusts and liquids with no other use. The Industrial Centrifuge is superseded by the Spinmatron-2737 in ZPM.
Construction
The Industrial Centrifuge has no tiered components. Buses/hatches may replace any centrifuge casing anywhere on the structure. Multi-amp and laser energy hatches are not supported, but there can be multiple regular energy hatches for overclocking. Right-click the controller with a screwdriver to disable animations. Use the Multiblock Structure Hologram Projector to visualize/build the structure.
Structure
- Controller: Front center, 3rd layer
- 6-32 Centrifuge Casing
- 24 Eglin Steel Frame Box
- 18 Large Sieve Grate
- 1+ Energy Hatch: Any casing
- 1 Maintenance Hatch: Any casing
- 1 Muffler Hatch: Any casing
- 1+ Input Bus/Hatch: Any casing
- 1+ Output Bus/Hatch: Any casing
Wallsharing
Industrial Centrifuges may wallshare each of their sides to save on casings, frame boxes, and buses/hatches. No recipe uses more than 1A of power so it is possible to share one energy hatch between two machines.
Usage
The Industrial Centrifuge is a direct upgrade from the singleblock centrifuge because it runs at 200-300% speed, only uses 90% of the EU/t normally required, and offers 4-8 parallels per voltage tier, as seen in the following table. The exact bonuses scale with the momentum of the Industrial Centrifuge.
| Parallels | LV | MV | HV | EV | IV | LuV | ZPM | UV | UHV | UEV | UIV | UMV | UXV | MAX | MAX+ |
| 0% Momentum | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 |
| 50% Momentum | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 |
| 100% Momentum | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 |
Momentum
increases by 2% per second while active and decreases by 8% per second while inactive. That means it takes 50 seconds of runtime to reach the maximum 100%, but only 12.5 seconds to lose it all. Momentum is directly proportional to the speed of the machine above 200% and continuously adds parallels up to twice their base value. It is highly recommended to multiply patterns and keep the machine running for as long as possible to take full advantage of the boost. View the current momentum through WAILA while looking at the machine's controller or by using a Portable Scanner on the controller.
Centrifuged Materials
Many dusts and liquids in GTNH are only ever used in the centrifuge and serve no other purpose. Most are listed below. It is highly recommended to put these in ME stocking buses/hatches, or an AE2 subnetwork with partitioned storage cells and sticky cards. Those marked with an asterisk (*) have other uses than just being centrifuged, but are probably still worth to include anyway. Tricalcium Phosphate Dust, for example, crafts into fertilizer. Every fifth item is bolded to assist with readability. Not included are combs from Bees, depleted fuel rods from Nuclear Reactors, and the various stone dusts from planets. Alloy dusts may also be centrifuged into their components.
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